[M&M2E] Freedom League Unlimited (OOC)

I always use Enhanced Feat: Dodge Focus in my builds to represent an item you can block things with (Wonder Woman's Bracers, Captain America's Shield). It just has the descriptor [Blocks things].

The reason is that Shield is a Sustained Power, while Enhanced Feat: Dodge Focus is Continuous, and it makes much more sense to have a Continuous power for this effect than a Sustained power. Full discussion here.

Yeah okay so I cant stay away!

For me Dodge is getting out of the way Shield is for blocking stuff. They are implicit in the descriptions. Shield is there and I use it. But I concede Dodge Focus ends up mechanically better. But to me that isn't always the best reason to do something.

Usually I don't allow Enhanced Feats but instead treat them as Power Feats of other powers. I don't like the idea of using extra effort on an enhanced feat to get extra ranks there is a huge potential for abuse.

I did make an exception for Dragonfist as it basically fit what you where trying to represent and I couldn't think of an alternate way to represent it. But I do not think I am going to give blanket approval.;)
 

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er.. but first, can you answer me a question? Can I add effective ranks of superstrength to my Telekinesis? It's capped at rank 12 due to being a damaging effect, but the superstrength effects wouldn't change the damage it deals, just what it's capable of lifting and it's str-basd checks.
 

er.. but first, can you answer me a question? Can I add effective ranks of superstrength to my Telekinesis? It's capped at rank 12 due to being a damaging effect, but the superstrength effects wouldn't change the damage it deals, just what it's capable of lifting and it's str-basd checks.

Normally I do not have a prob with this but lifting heavy $#!t is one of your teammates only schticks with a total lifting str of 80. So your 60 is puh-lenty!
 

Yeah okay so I cant stay away!

For me Dodge is getting out of the way Shield is for blocking stuff. They are implicit in the descriptions. Shield is there and I use it. But I concede Dodge Focus ends up mechanically better. But to me that isn't always the best reason to do something.

I agree that Enhanced Dodge Focus is mechanically better. But the problem I see with Shield is that the situations in which it is worse than Dodge Focus are situations in which you should still be able to use Shield! Did you see the example I gave at the link of distracting wind or rain making it so a character can't use their shield power (without making a concentration check). Is that really a limitation of, say, Wonder Woman's Bracers? I don't think so.

Furthermore, I believe that it is possible for a character with Shield to get stunned, fail the Concentration check to keep shield up, then recover from being stunned a round later and still not get to use the Shield power because it deactivated when they failed the Concentration check and the character has to wait for their action to reactivate it (I have a question in the ORQ forum outstanding to Steve on this issue). Would that make any sense for Wonder Woman's Bracers? I don't think so either. Steve Kenson has even said that Shield should be a Continuous power: see here

Usually I don't allow Enhanced Feats but instead treat them as Power Feats of other powers. I don't like the idea of using extra effort on an enhanced feat to get extra ranks there is a huge potential for abuse.

I'd say that the best response here is "No, you can't gain 2 additional enhanced feats with Extra Effort to raise a power's rank by 2. That's what Heroic Feat is for."
 
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Normally I do not have a prob with this but lifting heavy $#!t is one of your teammates only schticks with a total lifting str of 80. So your 60 is puh-lenty!
Ah, quite so. Sorry bout that.


Also, Updated character sheet! I've made several changes and added some new effects to my psy-array.

[sblock=Psyker]
Psyker - PL 10

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 12 (+1)
CHA 10 (+0)

Combat :
Initiative + 6
Defense 22 (6 base + 6 dodge)
Base Attack + 6
Attacks:
Telekinesis: +8, Toughness DC 27 [120']
Blast wave: No Attack, Fort DC 25, [100' cone]
Mind Drain: +10, Will DC 25 vs damage(Vampiric) [5' reach]

Saves: Toughness +8 (4 Equipment + 2 con + 2 dodge), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (7 base + 1 wis)

Skills: (92 ranks) *Stealth(+17/15)*, Notice(+16/15), Disable Device(+12/10), Intimidate(+12/12), Medicine (+10/8), Drive (+6/4), Pilot (+10/8), Search (+10/8), Sleight of Hand (+10/8), Survival (+6/4)
*=+22 Stealth in Urban/Foliage w/proper Camo.

Feats: Accurate Attack, Benefit(Security Clearance), Defensive RollX2, Dodge FocusX6, EquipmentX3, Evasion, Fearless, Hide in Plain Sight, Improved Initiative, Improvised Tools, Luck, Power Attack, Sneak Attack, Uncanny Dodge

Powers:

Psy-Array (44 pp)
Telekinesis 12 (40 pp) [Effective Strength 60] Damaging(+1), PF: Accurate, Precise, Subtle, Progression(Range)
-x- Blast Wave [Blast 10] (40pp)- Area(+1, Cone), Selective Attack(+1), Range(+1, Perception), Tiring(-1)
-x- Mind Drain [Mental Blast 8] (36pp) - Range(-1, ranged) Vampiric(+1), PF: Subtle, AccurateX2, Extend Reach
-x- Mind Control 10 (31pp) - Sensory Link(+1) PF: Mental Link
-x- Mind Reading 10 (40pp) - Action(+2), Area:Burst(+1),
**MIND READING: If I've understood this correctly, here's how it works (Please correct me if I'm wrong, or if you have a problem with it): By concentrating, Psyker can detect the thoughts of all within 50 feet of him (Unless their will save beats his power check), reading surface thoughts as a free action and being able to probe one of their minds as a move action.**

Equipment(15ep): Tactical Vest(4ep), Camo Clothing(Urban/Foliage:2ep), Utility Belt(Undecided, 9ep)

Tradeoffs: -2 toughness/+2 Defense, -2 attack/+2 dc(Telekinesis)
COST: 18 Abilities + 23 Skills + 22 Feats + 44 Powers + 24 Combat + 19 Saves = 150/150
**Psyker's Telekinesis is more powerful when he directs it with his hands, loosing power if he is unable to move his arms to direct it. (Complication)

Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.
Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the league he'll be able to do that.

Psyker is a well-adjusted soldier who has honed both his body and his mind. He's done some things that he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.
[/sblock]
 

Your Mind Reading power has to be used on everyone within a 50-foot radius on a use; extras in general are not optional (OK, Damaging Telekinesis is an exception :)). That seems like it could make the power less useful than a single-target Mind Reading power.

Extended Reach doesn't apply to a Range: Ranged Mental Blast.

You need to specify a sense type for Uncanny Dodge.

You should probably put your skills in alphabetical order; it's to your benefit to not have the GM overlook that you have ranks in a particular skill. Edit- everyone having Grapple and Knockback numbers on their character sheets would probably also help h4h out.
 
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Your Mind Reading power has to be used on everyone within a 50-foot radius on a use; extras in general are not optional (OK, Damaging Telekinesis is an exception :)). That seems like it could make the power less useful than a single-target Mind Reading power.
Wait, So If one person makes the save, I can't read any of them?

Extended Reach doesn't apply to a Range: Ranged Mental Blast.
Forgot to take that out when I changed the range from touch.

You need to specify a sense type for Uncanny Dodge.
You should probably put your skills in alphabetical order; it's to your benefit to not have the GM overlook that you have ranks in a particular skill. Edit- everyone having Grapple and Knockback numbers on their character sheets would probably also help h4h out.

Yar.
 

Wait, So If one person makes the save, I can't read any of them?

No. Everyone saves individually. But everyone in the area knows that you're trying to use Mind Reading, since they all had to save against it. Also, your teammates and various bystanders may not appreciate being mind-read constantly.

Edit- actually, the Area Extra on Mind Reading in UP sort of implies that it might include being Selective by default.
 
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