[M&M2E] Freedom League Unlimited (OOC)

All of you will at least now of eachother seen eachother in the halls of the Lighthouse etc.

As for roles. I do not consider any sheet complete yet. Even if you are balanced point wise and I have no rules or balance issues. Why?

I would like you to check out eachother's sheets and perhaps compromise on filling some holes that you guys may have (like a techie/scientist) and eliminate some crossover you guys may suffer.

It isn't mandatory you comply with this, I dont expect anyone to radically alter their concepts. If we end up with holes thats fine we will deal. But diversity is always nice.

Do you want to create a separate thread for us to post characters? Perhaps a rogue's gallery? That way we don't have to go searching through this thread to find all of the sheets.
 

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[sblock]Paula Livingston
”Pink Lightning”

Abilities
Str 14 (+2), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 10 (+0)

Saves
Toughness +2, Fortitude +5, Reflex +14, Will +5

Skills
Acrobatics 8 (+12), Disable Device 10 (+11), Notice 7 (+8), Profession (Chemist) 4 (+5), Search 7 (+8)

Feats
Evasion, Fast Overrun, Instant Up, Move-by Action

Powers
Super-Speed 10 (Source: Chemical; Power Feats: Insubstantial, Rapid Attack, Rapid Fire, Wall Run, Water Run; Total: 54 PP)

Super-Speed Traits
Quickness 10: Can perform tasks 2500 times faster then normal.
Speed 10: Ground speed of 10,000 mph.
Insubstantial: Insubstantial
Rapid Attack: Can make a melee attack against any opponents in a radius of 50 feet around you, provided you can physically reach them. This includes a normal strike or a special action like Disarm or Trip. Make one attack roll and compare it against all targets in the area.
Rapid Fire: Can throw small objects at super-sonic speeds, like bullets, doing damage equal to your power rank with the Autofire modifier.
Wall Run: Can run up and down walls and other vertical surfaces without a Climb check.
Water Run: Can run across the surface of water without sinking as long as keep moving.

Combat
Attack +8, Defense +15, Initiative +44, Damage +2 (unarmed)

Totals
Abilities 20 + Skills 9 (36 ranks) + Feats 4 + Powers 54 + Combat 46 + Saves 17 = 150

Notes
Traded 5 Toughness Bonus for 5 Defense Bonus (+5/+15)

Origin
Research chemist Paula Livingston was working with a number of complex chemicals in a laboratory in the San Francisco area when a large quake hit. The chemical containers were breached from the shock and mixed causing an explosion. Paula was covered with the unknown mixture while simultaneously being electrocuted. The end result gave Paula accelerated movement. She chose a name that would mean she would not need to change her monogram and the fact that pink was her favorite color.

Costume
White body suit including mask with stylized pink lightning bolts down the legs and arms, and crisscrossed across the torso and back.[/sblock]

I think we are going to have to trade some of that Base Defense for Dodge Focus to help you meet your PL Caps.

Also you are a chemist and can make a living at it (profession skill) but have no real practical skills that apply to science.
 

Do you want to create a separate thread for us to post characters? Perhaps a rogue's gallery? That way we don't have to go searching through this thread to find all of the sheets.

Well I plan on maintaining my own character sheet thread for my use. The sheets will be posted in a format I am comfortable with. But I wasn't going to do that until sheets are finalized.

But if you guys need a seperate thread for sheets in the RG that should be cool.

Until then everyone repost their most updated builds here for convenience sake.
 

Tailspinner- as Rapid Fire seems to be Blast (Extra: Autofire), as least in UP, which is 3 pp/rank, it should probably be at a rank equal to 2/3 of your Super-Speed rank (since your Super-Speed Array is 2 pp per rank of Super-Speed). Unless Rapid Fire in the core book is some different base power than in UP, that is. You could take Strike (Extra: Autofire) as a full rank 10 power as part of your Super-Speed array to simulate a 'flurry of punches' on a single target.

Note that you wouldn't get to add your Strength bonus to that damage, as you'd need the Mighty power feat and to spend 2 pp to apply Autofire to your Strength bonus, which means there's not much point in trying to add Mighty here since the resulting power would be more complicated and would have the same damage bonus).

Something like -5 ranks of base defense, +5 ranks of Dodge Focus would make sense thematically and would free up 5 pp. Then you could spend 3 of those pp on Defensive Roll, giving you less of a glass jaw, and 2 pp on skills- say, 8 ranks in Knowledge [Physical Science]. You might also want to increase your Int to 14, which probably suits a research chemist. If you do change Rapid Fire to something like Strike (Extra: Autofire), then you could drop 2-3 ranks of base attack and replace them with Attack Focus (Melee), saving 2-3 pp (in general, I don't build most speedsters as equally good with ranged attacks as melee attacks).
 
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Pink Lightning

[sblock]Paula Livingston
”Pink Lightning”

Abilities
Str 14 (+2), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 10 (+0)

Saves
Toughness +2, Fortitude +5, Reflex +14, Will +5

Skills
Acrobatics 8 (+12), Disable Device 10 (+11), Notice 7 (+8), Profession (Chemist) 4 (+5), Search 7 (+8)

Feats
Evasion, Fast Overrun, Instant Up, Move-by Action

Powers
Super-Speed 10 (Source: Chemical; Power Feats: Insubstantial, Rapid Attack, Rapid Fire, Wall Run, Water Run; Total: 54 PP)

Super-Speed Traits
Quickness 10: Can perform tasks 2500 times faster then normal.
Speed 10: Ground speed of 10,000 mph.
Insubstantial: Insubstantial
Rapid Attack: Can make a melee attack against any opponents in a radius of 50 feet around you, provided you can physically reach them. This includes a normal strike or a special action like Disarm or Trip. Make one attack roll and compare it against all targets in the area.
Rapid Fire: Can throw small objects at super-sonic speeds, like bullets, doing damage equal to your power rank with the Autofire modifier.
Wall Run: Can run up and down walls and other vertical surfaces without a Climb check.
Water Run: Can run across the surface of water without sinking as long as keep moving.

Combat
Attack +8, Defense +15, Initiative +44, Damage +2 (unarmed)

Totals
Abilities 20 + Skills 9 (36 ranks) + Feats 4 + Powers 54 + Combat 46 + Saves 17 = 150

Notes
Traded 5 Toughness Bonus for 5 Defense Bonus (+5/+15)

Origin
Research chemist Paula Livingston was working with a number of complex chemicals in a laboratory in the San Francisco area when a large quake hit. The chemical containers were breached from the shock and mixed causing an explosion. Paula was covered with the unknown mixture while simultaneously being electrocuted. The end result gave Paula accelerated movement. She chose a name that would mean she would not need to change her monogram and the fact that pink was her favorite color.

Costume
White body suit including mask with stylized pink lightning bolts down the legs and arms, and crisscrossed across the torso and back.[/sblock]
 

Here's Dragon Fist

[sblock="Dragon Fist"]
ironfist.jpg


Dragon Fist

Power Level 10
(150pp)

Abilities: STR: 18 (+4), DEX: 24 (+7), CON: 20 (+5), INT: 14 (+2), WIS: 22 (+6), CHA: 10 (+0)

Skills: Acrobatics 12 (+19)*, Bluff 8 (+8), Concentration 9 (+15)*, Escape Artist 4 (+11), Intimidate 8 (+8), Investigate 4 (+6), Knowledge [Arcane Lore] 4 (+6), Knowledge [Business] 4 (+6), Medicine 1 (+7), Notice 12 (+18), Sense Motive 12 (+18)*, Stealth 8 (+15)*, Languages 2 (Chinese, Japanese; base: English)

Feats: Acrobatic Bluff, Assessment, Attack Specialization 2 (Unarmed), Blind Fight, Defensive Attack, Defensive Roll, Dodge Focus 5, Elusive Target, Evasion 2, Grappling Finesse, Improved Critical (Unarmed), Improved Initiative, Luck, Martial Strike, Move-by Action, Power Attack, Prone Fighting, Redirect, Skill Mastery (Acrobatics, Concentration, Sense Motive, Stealth), Stunning Attack, Takedown Attack 2, Trance, Ultimate Defense, Uncanny Dodge (Hearing)

Powers: Speed 1 (10 mph)
Chi Array (9 pp):
Enhanced Feat 5: Attack Focus 5 (Melee) [Combat Sense]
AP: Healing 5 (Flaw: Self-Only)
AP: Leaping 3 & Super-Movement 1 (Slow-Falling)
AP: Super-Senses 5 (Extended Hearing, Accurate Hearing, Extended Vision, Low-Light Vision)
AP: Dragon Fist: Strike 5 (Flaw: Unreliable—5 uses, PF: Improved Critical, Mighty)

Combat: Attack +6 (+10 Dragon Fist, +11 melee, +15 Unarmed) [Unarmed 5 dmg, 19-20 Crit; Dragon Fist 10 dmg, 18-20 Crit], Defense 24 (15 flat-footed), Initiative +11, Grapple +18, Knockback -3

Saves: Toughness +6 (+5 flat-footed), Fortitude +7, Reflex +10, Will +10

Abilities 48 + Skills 22 + Feats 31 + Powers 10 + Combat 30 + Saves 9= 150

Alias: Dragon Fist
Real Name: David Reed
Power Level: 10 (150 pp)
Gender: Male
Age: 29
Height: 5’11”
Weight: 180 lbs
Hair: Blond
Eyes: Blue
Education: High school equivalent (Q’un L’aun)
Identity: Secret
Hero Points: 2 (1 + 1 Luck feat)

Martial Strike is from the Mastermind’s Manual and adds 1 to unarmed damage per rank.

Ultimate Defense is just Luck Control 1 (Force Rerolls; Limited- only attack rolls, Limited- only attacks rolls against you) (1 pp) taken as a feat.
Ultimate Defense: After an opponent rolls an attack against you and hits (but before you resolve the effects of the attack), you may spend a hero point to force that opponent to reroll the attack roll, taking the worse of the two rolls.[/sblock]

[sblock="Background"]
David Reed was born in New York City, the son of American businessman William Reed, a wealthy entrepreneur who discovered the mystical city of Q'un-L'aun as a young boy. During his time in Q'un L'aun, Wendell saved the life of the city's ruler, Lord Tuon, and was adopted as Tuon's son. However, Wendell eventually left Q'un L'aun and became a wealthy entrepreneur in the United States. He married socialite Heather Davis and had a child, David. When David was nine, Wendell organized an expedition to again seek out K'un L'un, taking his wife Heather, his business partner Henry Meachum, and David. During the journey up the mountain, David slipped off the path, his tie-rope taking his mother and father with him. Meachum, who also loved Heather, forced Wendell to plunge to his death but offered to rescue Heather and David. She rejected his help, preferring to journey without him or die.
Heather and David come across a makeshift bridge that appears out of nowhere and are attacked by a pack of wolves. Heather throws herself on the wolves to save David but archers from Q'un L'aun manage to save her. The archers take David and his mother to see Yü-Tzi, the hooded ruler of K'un L'un. When David expresses his desire for vengeance, Yü-Tzi apprentices him to Lei Kung, the Thunderer, who teaches him the martial arts.
David proves to be the most gifted of Lei Kung's students. Reed conditions his fists by plunging them into buckets of sand, gravel and rock to toughen them. At 19, David is given the chance to attain the power of the Dragon Fist by fighting and defeating the dragon known as Shen-Lao the Undying, which guarded the molten heart that had been torn from its body. During the battle, David throws himself against the scar of Shou-Lao, which burns a dragon tattoo into his chest. Having killed Shou-Lao, he enters its cave and plunges his fists into a brazier containing the creature's molten heart, emerging with the power of the Dragon Fist.
When Q'un L'aun reappears after 10 years, David and his mother decide to leave. Returning to New York to find his father’s killer, David Reed, dressed in the ceremonial garb of the Dragon Fist, seeks out Henry Meachum, now head of Meachum Industries. Dragon Fist decided to take pity on the now invalid Meachum, but Meachum is murdered by a mysterious ninja in front of Dragon Fist, and Dragon Fist is blamed for the death. Eventually, Dragon Fist clears his name and begins a career as a superhero.
Soon he joined up with the superhero Leon Cage and a partnership, Heroes for Hire, consisting of Power Man and Dragon Fist, was born. Theirs was a successful pairing: it would take several dozen short books full of illustrations to give a full account of their deeds. The partnership first became well known in NewYork, where they had their base of operations on Park Avenue; then the broader area. Soon, they had the chance to move to the next level; Leon was offered a place on the New York Team The Avengers [or revised as suits setting] and Dragon Fist was offered a place with the expanding Freedom League! “You’re going big-time now”, Leon told him. Despite being best friends, the men decided that these were opportunities they had to take.[/sblock]
 

Updated Wendy. Removed the Equipment, a bit of skill and some charisma and instead gained a little more in saves and Super-Breath as an alternate power. Anyone knows what race Protonik is and whether or not he has any saves? He is the Superman of M&M as far as I know, so if he's an alien, Wendy may have gained some of the same powers (possibly Super-Senses? Don't think I could afford a blast even if I tried).

Supreme Girl

Real name: Wendy Williams (secret identity)
Occupation: Salesperson/heroine
Base of Operations: formerly New York, currently the Lighthouse
Affiliation: Freedom League
Height: 5'11
Weight: 130 lbs
Eyes: Blue
Hair: Blonde

supremegirlok4.jpg


[SBLOCK=Supreme Girl - background]
Wendy never had a clue that she was not a Human. Sure, she had heard the stories how she was adopted by her parents and how she was originally found in some cornfield, but it was never really that interesting. Well, she had about the same interest in this as she had in books and schoolwork, which means absolutely nothing. And after her father died when she was 4, her mother never really had the time to talk much more about it anyway, since she had to work two jobs to sustain the family.

When she hit puberty her strength developed rapidly, far more rapidly than anyone else in her class, I mean, there's not many 13 year old girls capable of lifting cars above their head as if it was nothing. At first she was mostly planning on using her newly-found powers for her own benefit, but after one of her friends got brutally assaulted, the girl decided to use her gifts to help her friends.

At first she was mostly embarrassed for being different from the other girls, which was why she used an alias when they asked for her name, but eventually she realized the danger her family would be in if her identity was ever revealed. Her quickly adapted disguises eventually were replaced with an actual costume and a more established identity, that of Supreme Girl.

Supreme Girl has been active as a heroine for about 6 years in New York, but has been more of a local celebrity, rather than one to win worldwide fame. She never finished high school, but instead ended up doing the various odd jobs that someone with her education (or lack of education) could handle. The last few years she has been a salesperson of various things.

When Captain Thunder and Lady Liberty approached and offered her to become part of the Freedom League, she instantly accepted. She has now moved to Freedom City and has with the recommendation from previous jobs, found one as a salesperson of car accessories, a job where her attractive looks makes her well-suited for convincing men (the primary customers) to buy completely unnecessary accessories for their cars.
[/SBLOCK]

[SBLOCK=Supreme Girl - stats]
ABILITIES: Str 40/10 (+15), Dex 10 (+0), Con 40/10 (+15), Int 10 (+0), Wis 8 (-1), Cha 12 (+1)

SAVES: Toughness +15 (impervious), Fortitude +15, Reflex +2, Will +5

SKILLS: Bluff +5 (4 ranks; +4 when used on someone who could find her attractive), Computer +2 (2 ranks), Diplomacy +3 (2 ranks, +4 when used on someone who could find her attractive), Gather Information +3 (2 ranks), Profession (salesperson) +3 (4 ranks), Sense Motive +1 (2 ranks)

FEATS: All-Out Attack, Attack Specialization (Unarmed) 1, Stunning Attack, Attractive 1

ATTACK: 3, +2 when unarmed (15 damage)
DEFENSE: 5

POWERS: (All alien source) Enhanced Strength 30 (Alternate Power: Blast [Heat vision, precise, accurate, improved range 2] 13; Cost: 31 PP), Enhanced Constitution 30 (Extras: Impervious; 45 PP), Flight 4 (100 MPH; 8 PP), Immunity 9 (life support, Cost: 9 PP), Super-Strength 8 (Light load: 250 tons, medium load: 500 tons, Heavy load: 750 tons; Alternate Power: Super-Breath; Cost: 17 PP), Super-Senses 8 (Extended vision, Extended hearing, X-Ray vision, Microscopic vision 2; Cost: 8 PP)

Abilities 0+Saves 8+Feats 4+Skills 4+Combat 16+Powers 118
[/SBLOCK]
 
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Protonik is from META4, which was a setting only associated with M&M 1e. So he won't be around in Freedom City. But I seem to remember him having the typical Superman-like vision super-senses. As for Blast, my Kryptonian PC builds tend to have Blast as an AP of Enhanced Strength for exactly that reason. For example, Blast 15 [Heat Vision] would fit exactly as an AP of your Enhanced Strength power (the battlesuit archetype in the core book has this same power construction).

Edit- MDSnowman's Protonik build has X-Ray Vision.
 
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Protonik is from META4, which was a setting only associated with M&M 1e. So he won't be around in Freedom City. But I seem to remember him having the typical Superman-like vision super-senses. As for Blast, my Kryptonian PC builds tend to have Blast as an AP of Enhanced Strength for exactly that reason. For example, Blast 15 [Heat Vision] would fit exactly as an AP of your Enhanced Strength power (the battlesuit archetype in the core book has this same power construction).

Edit- MDSnowman's Protonik build has X-Ray Vision.

Oh! I thought Protonik and the rest of the characters from M&M 1 was from FC too.
 


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