On your journey towards
Sardos gate you are able to piece together some various pieces of information about the phantom gate.
Sardos Gate is located in the South West quadrant of the city-state's Wall, in a section of the city that was abandoned years ago after a fire gutted the region. Since then, the region has fallen into neglect; however, recently Aeaxeos and a group of watchmen were briefly stationed there to disrupt a small band of dissidents who tried to establish own private kingdom from the sector's ashes.
With a weary eye, the caravan snaked its way through the abandoned streets while half expecting an ambush every time the path brought the crawlers between the ruined shell of a warehouse that rested in the shadows of a corroded factory, or between two large darkened seemingly vacant buildings. Luckily, that ambush never occurred since the city's Watchmen were too busy fighting back the chaos erupted after the caravan escaped the road block.
Then, after what seemed like an hour, the caravan reached an area consisting of rows upon rows of burnt-out, decrepit buildings. This was where you finally caught a glance of the Victoria Town's massive walls which easily dwarfed the crawlers the group rode upon. With the wall in clear view, the caravan picked up speed as it headed towards a section of wall that had fallen into ruin and collapsed. You immediately recognized this section as being
Sardos Gate.
Many of the buildings that line on the streets leading towards the phantom gate appear to have been purposely collapsed to create a wall of wreckage in a feeble attempt to block vehicular access to the wall's gap. However, the Union's plan was unsuccessful since one of the demolished buildings fell in an unintended direction, necessitating for one of the streets to be blocked off by multiple rows of concrete barriers that were easily shoved aside using the lifters and the metal beast. Once the final barrier was cleared, and the machinery secured, the caravan passed through the gap and vacated the city-state.
* * * * * *
CHAPTER III: THE WASTELAND
Beyond the cyclopean walls that enclose the city of Victoria Town stretches the endless Martian wasteland with its icy rust colored sands, its many jagged rocks, and scarce vegetation. Those few members of the caravan who never stepped beyond the city-state's oppressive walls can't help feeling a slight unease as they gaze onto the grim starkness of the planet's landscape; however, paradoxically, the vastness of the barren wasteland is some what liberating.
Almost immediately after crossing the phantom gate, Lord Burroughmeister's voice could be heard on the radio.
"Conveyer 1, this is Brother Carter, do you copy?"
"This is Conveyer 1, we can hear you loud and clear." a voice replied.
"Excellent. What is your status?"
"At the moment everything here is Nice, but we see dark clouds on the horizon, so travel with caution."
Conveyor 1 Bluff: 1d20+6=14
Lord Burroughmiester Sense Motive: 1d20+5=7 --> Fail.
Aeaxeos Sense Motive: 1d20+8=18 vs 14 --> Success
Brian Sense Motive: 1d20+0=9 vs 14 --> Fail.
Deezy Sense Motive: 1d20+0=18 vs 14 --> Success
James Sense Motive: 1d20+5=11 vs 14 --> Fail.
Sahid Sense Motive: 1d20+1=5 vs 14 --> Fail.
Seif Sense Motive: 1d20+1=6 vs 14 --> Fail.
Lord Burroughmister chuckled.
"Alright if you say so."
[Sblock=For all who Failed.]
"OMG SAND STORM! RUN FOR COVER!"
[/sblock]
[sblock=All who Succeed]
"The caravan is headed to Nice. We spotted several aerial patrols enroute."
Since both Deezy and Aeaxeos have traveled outside of Victoria town you know that Nice is large sink hole and oasis an hour and a half South East of Victoria Town.
[/sblock]