Thral'k shakes its head and clambers down the statue. It then, very carefully, looks for signs of trouble. It has seen some of the other lizardman scouts do this sort of work, though it was not Thral'k's main line of work.
OOC: Thral'k'll take 20 to Search for traps (for a 22). That's the best he can do as he's not a trapsmith... even if he finds it, he'll be useless to disarm it. A knock spell sometime down the road may be our best bet...