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M4: Under the Volcano [Nimisgod judging] -CONCLUDED

"So we have found a way out... but it is a bit more than 100 feet from the pocket of air. That mean that most of us will be able to swim up to there without using the pocket of air, as long as the water stay calm... Ashnar, do you think you'll be able to do it. Two persons could help you. I suggest Eanos and Nurlan would start to help you. You take your breath in the pocket of water and continue. The other will continue and go to the sea. Once we have taken our breath, I and Tenebrynn will go back and give an help so Eanos and Nurlan can go and take there breath. Ogrin will be carryin the scroll case. He will be swimming between you and the nearest source of air and will supply you with air to make sure you don't lose your breath. Any helper don't be too stupid, and go take some air if you think you,ll need some. Ogrin will be supplying Ashnar with air and can swim alone for a few feet until new helper come. I want no one drowning, understood?" tells Rinaldo, taking time to translate it into Goblin for Hogarth. "But before going, what do we plan to do once outside? We have three crude club, an empty scroll case and some underwears... That isn't much to help us fight a dragon."
 

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"Our first priority should be to get some clothes, so we can blend in. I'm hoping Hogarth can aid us in this once we get out.

Second, we need to retrieve our equipment. It seemed they stored it in a couple of reinforced black chests. With some luck this means the goblins haven't been allowed to rummage through them. Perhaps there's some secret way into the old temple that Hogarth knows about. If that's where they stored the chests, that is...

After that, our third goal should be the dragon and the viscount. Oh, and that treacherous Frump."


Ogrin translates the first two objectives for Hogarth and adds (in goblin): "You should start gathering the innocents and flee through the tunnel we told you about. We'll join you if we can.". He also describes to Hogarth how to get to Frumps lair (follow the goblin droppings...) and how to get out of Frumps lair on the mainland, once they get there, as well as other sound advice like bringing enough food, water and lights.
 

Ashnar nods to the wwords of Ogrin, and adds (not knowing that Ogrin says the same in Goblin) "We should evacuate the villagers through the tunnel if possible. But we need to be careful - a large crowd can easily be spotted."
 


Sorry- I'm having trouble getting this next post made, as it is somewhat complicated and I'm away from my materials. The swim is 150 feet. Ashnar is the only one (I believe) who might have any trouble with it. KO, please make some swim checks for Ashnar. He swims 15'/round, so he need to make 10 successful swim checks DC10. He needs to do this before he drowns. If he doesn't make it, then we'll have to figure out the air pockets and aiding others and air tubes....But if he can make his rolls, then we can proceed.
 

Ooc

OOC: We still have the roots, yes? Would it be possible for Ashnar to hold onto two of those, and two people to use them to drag him behind them with a net -2 modifier like when carrying the other equipment? I'm not sure if that's reasonable or not, but I figure turning Ashnar effectively into "baggage" negates the need for him to make a swim check (or perhaps turns his swim checks into "aid another" checks for those two characters dragging him?)
 

[SBLOCK=Number crunching]OOC: Ashnar has Con 14, which means he can make 28 tests (1d20-1) before attempting to drown. If he beats DC10 more than 10 times he can swim the entire way without breathing. Assuming he uses the air pocket and it is about halfway, he instead needs to roll 5 times over DC 10 using 28 swim checks to get to the air pocket, then another 5 times over DC 10 using 28 swim checks to get to the other side.

The latter option should give him more than enough time to succeed, in particular if he gets some help and don't run into other issues such as a sudden crocodile.[/SBLOCK]
 

[SBLOCK=OOC]Correction, the pocket of air is at 60ft from our starting point. and there is 120ft to do after, which mean he need 4 success up to the pocket of air, 8 from there to the outside. With help if it is possible, the air from the scrollcase, and no unaware danger, he would need to be really unlucky to drown.[/SBLOCK]
 

"Frump and the Viscount are the highest on my list after we evacuate the island." adds Tenebrynn who is looking to recover his spellbook from that traitorous double crosser.
 

Hate to see this game stagnate. Sorry. I'll go ahead & roll Ashnar's swim checks. With his extra breath from the breathing tube, I'll go ahead & roll 30 swim checks. There. Ok. He makes it. I've been on the road & this makes the DM posts, in particular, tricky for me. But here goes...

With great relief, the party all emerges into the fresh air outside the underground cavern. They have escaped. They dogpaddle down the cave to the outside air, where the freshwater of the underground stream mixes with the colder, salty ocean. The group scrambles out of the water and onto a sandy beach. A little time spend in discussion and looking at the sun and environs lead the party to believe they are on the East side of the island. The tunnel where they came to the island was to the West of the city. They are unable to estimate how far north or south these places might be from their current location.

A narrow sandy beach stretches North, with a rocky cliff growing higher and higher behind it. Currently the party could scramble up a rocky cliff without much difficulty to see West. Persumably Eanos, or someone does, and he sees a broad plain, which is heavily farmed. In the center of the clearing was some sort of building, but it is now on fire. A tongue of lava has rolled into it. This lava flow has set the feild on fire and smoke plumes blacken the sky. The lava (the ruined building) are about 500 feet away. Beyond the field, the land rises, and was forested. Currently it is mostly covered with lava, which can be seen pouring out of the volcanic peak to the West. To the north of the feild, the land drops, and the party cannot tell what lies beyond. The South is steep rocky forest. The group cannot efficiently travel in this direction.
 
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