Stiffing the merchant she so recently accosted, Nuressa mustles back to the main street, trying desperetly to head Irontusk off at the pass.
OOC: We'll say you're off the map at (-/11)
Catching sight of his pursuers, Irontusk chooses the better part of valor, and flees. He leaps from barge to barge, clearly quite at ease in this environment. A pair of watchdogs begin barking as he scampers over the first barge. Moving to the second barge, there is an audible SNAP! It seems Irontusk has triggered on of the merchant's security measures! Looks like he triggered an
arrow trap which struck him for
a glancing blow
Undaunted, Irontusk keeps running, hopping quickly over a ricketing raft, and into a fishing boat. Unfortunately for him, the boat's nets had been hung up to dry. Trying to barrel through them, the becomes
tangled in the nets. He's stuck, but for how long?
Urkulyr roars
"SSSTTTAAAAWWWWPPP!!!" and runs out onto the dock. He takes a hard right about halfway down and picks up speed before gathering himself and leaping wildly into the air in an attempt to get to the dock Irontusk is on. His powerful half orc muscles propel him into the air, over the water , and he easily
clears the gap between boats.
Unfoirtunately, this barge apparently belongs to a chicken merchant. Urkulyr's jump landed him right in the middle of the coop. The half orc vanishes from sight under a cloud of feathers.
OOC: In game effect, you have concealment as long as you are on this boat. There might be some laughter later when you emerge covered in white feathers! Also, I think you counted your movement wrong. You could have actually made it to (I/10), so that's where I put you.
Kel runs out on to the dock at a quicked pace to get towards the half-orc known as Iron Tusk. Kel weaves in and out of the ropes, crates and other debris, like he has lived there his whole life.
The barge at the end of this dock is stacked ten feet dep with an odd assortment of crates. Kel
easily climbs to the top of the pile and contiinues the chase.
OOC: I gave you a +2 circumstance bonus on the climb check, since you're playing up the whole "river pirate shtick" so well.
Eldred comes out of his navel-gazing stupor long enough to realize that their quarry is escaping. Forming the complex patterns required with his hands he utters a single word or power and a bolt of force flies from his eyes to
strike Irontusk!
OOC: Good job all around guys!
As you now see, the boats are a little tricky.
Carry on with the same initiative order.