Magic armor bonus? Pffffft.

Ah, one thing about comparing the Shield bonus to that of the armor bonus from the robe. The Shield is only effective in a 180 degree arc, where as the robe is effective all around. The same thing applies to the magic missile immunity.
 
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Rackhir said:
Ah, one thing about comparing the Shield bonus to that of the armor bonus from the robe. The Shield is only effective in a 180 degree arc, where as the robe is effective all around. The same thing applies to the magic missile immunity.

The new-and-improved 3.5e version protects regardless of direction. Note the reduction from a +7 bonus to a +4 bonus and the change in type from a cover bonus to a shield bonus. I believe the theory was the changes balance each other out. It certainly makes it easier to ajudicate.
 

Our house-rule for new magic items is: no "personal" spells, no continuous magic items based on spells with less than a 1 hr/lvl duration.

If you want an item that has a continuous Shield effect, you must first invent a Shield spell that can be cast on anyone, and has a duration of 1hr/level. Sounds like a 2nd or 3rd level spell to me.

If 2nd level spell, then the cost would be 2 x 3 x 2000 = 12,000 gp.
If 3rd level spell, then the cost would be: 3 x 5 x 2000 = 30,000 gp.
 

Thanee said:
Why?

Bye
Thanee
Because it is a bonus to AC, is not a Deflection bonus, which will stack with a standard Armor bonus.

And because when designing a new magic item (or assigning a price to a player-designed item), I prefer to parse out a price that, if it errs at all, errs high ... and then slowly bring the price down, until it reaches a price I'm comfortable with.
 

Yeah, better save than sorry. :D

About the bonus type: as above, I think it really only makes sense to count it the same as armor bonus, or somewhere between armor and deflection maybe. It works the same as an armor bonus, most importantly when it comes to touch attacks. Also magic armor and shields create a precedent for the cost.

And most importantly, if you can get a shield bonus for the same cost as a dodge bonus, luck bonus or other such obscure bonus, wouldn't you rather pick one of those, as they are highly superior?

Bye
Thanee
 

Note that the price parsed out to 40K, I said specifically that that seemed high, and dropped it back to 20K. Which means, bonus alone, it comes to only Bonus^ x 1,250gp - with the protection from magic missiles thrown in for free. ^_^
 

Piratecat said:
Item of shield: gives a shield bonus +4, immune to magic missiles: 1 x 1 x 2000 x 1.5 = 3000 gp.

6000, if you're following the guidelines as gospel.

"If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half."

-Hyp.
 


Pax said:
Note that the price parsed out to 40K, I said specifically that that seemed high, and dropped it back to 20K. Which means, bonus alone, it comes to only Bonus^ x 1,250gp - with the protection from magic missiles thrown in for free. ^_^

Heh. Yeah, I noticed and it is a quite reasonable price, I just wondered, why you think that it should be an "other bonus", altho you then realize, that it surely isn't as good as an "other bonus". ;) Why not base it on the right bonus type (armor bonus) from the beginning, instead of first blowing the price up and then size it back down.

Bye
Thanee
 


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