Magic armor bonus? Pffffft.

Not, if the 4k is the highest cost among those abilities, however. ;)

Better to list that seperate for that reason and the example (while the general idea is clear) was about a seperate item of shield, I think.

Anyways... you obviously know, what I meant... :D

Bye
Thanee
 

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Thanee said:
Not, if the 4k is the highest cost among those abilities, however. ;)

[shrug] Piratecat included the x1.5 in his initial post; it sounded like he was using the shield bonus instead of the armor bonus on a Robe of the Archmagi, so it's a lesser power on a multi-powered item.

-Hyp.
 

Piratecat said:
Magic armor bonus on a robe to reach +4 AC: 4 x 4 x 1000 = 16,000
Item of shield: gives a shield bonus +4, immune to magic missiles: 1 x 1 x 2000 x 1.5 = 3000 gp.

Funny enough, the x1.5 multiplier is only used in the lower line, tho, and PC then compares the costs of those two (which seem to be meant as independant items, not part of the robe in question, just to bring his point across - at least I read it that way). ;)

Bye
Thanee
 

Thanee said:
Heh. Yeah, I noticed and it is a quite reasonable price, I just wondered, why you think that it should be an "other bonus", altho you then realize, that it surely isn't as good as an "other bonus". ;) Why not base it on the right bonus type (armor bonus) from the beginning, instead of first blowing the price up and then size it back down.

Bye
Thanee
Because it's not an enhancement bonus to existing armor/shield. And as I said - I prefer my initial estimate to err to the side of being too high, because it's always easier to give the PC's more money, than take it away.

Seriously, what player - even the worst, most stereotypical munchkin - is going to be upset if the GM says "I think I over-valued that item you got, so you're owed a bit more treasure - the next couple encounters you get loot from will probably be a bit richer than usual, in order to make up the deficit" ... ? ^_^
 

Piratecat said:
I'm not going into this blindly, Hong. I'm just seeing how much Alomir should have to bribe me. :)

It clearly seems like a loophole in the rules. I'm quite curious as to what shield bonuses in items should cost, and what an item of shield is really worth.

I haven't read the whole thread, but it seems to me that shield bonuses would count as "other" and thus cost bonus squared time 2,500gp. The chart lists armor bonus enhancement, deflection, and natural armor enhancement. Anything else has to be considered "other."

The ring of Force Shield costs bonus squared * 2,125. The discount could be because it needs a hand to use. You could use that to extrapolate a 34,000gp Ring of Force Shield that acted as a Tower Shield.

I'm not sure if anyone has pointed it out yet, but if you follow the fomulae strictly, then +4 armor bonus can be made with Mage Armor constant for only 2,000gp (3,000gp if added to an item, 4,000gp is non-slotted). That alone is enough to know that the spell level based formulae are just guidelines.
 

Pax said:
Because it's not an enhancement bonus to existing armor/shield.

Yeah, but neither are the bracers of armor. :)

I do understand your way of thinking (rather shooting too high and drop than too low and raise) in general, however.

Bye
Thanee
 

Well 3,000 for infinate protection from magic missile is a sweet deal. I would quadrouple the cost actually to 6,000 as the brooch is a charged item and this is not. Lol getting gutsy for my second post ;)
 

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