Just as a theoretical exercise, how what 'schools' of magic would you implement if you were not using the core schools and wanted to encompass all magic (arcane, divine, etc)?
I thought of something like this:
Life Magic - healing spells, resurrection spells, etc.
Death Magic - death effects, undead creation, etc.
Dimensional Magic - summoning, gates, instantaneous movement, time manipulation, etc.
Energy Magic - blasting, telekinesis, etc.
Transformation Magic - polymorphing, direct buffs, imbuing items & creatures, etc.
Mental Magic - charms, domination, compulsions, etc.
Illusion Magic - phantasms, glimmers, etc.
Divination Magic - question & answer spells, scrying, etc.
Am I missing something?
Dimensional magic and transformation magic do seem more powerful than other schools in this case, but they make conceptual sense. Perhaps they could be split up into two schools each:
Transformation magic into - Transformation magic and Infusion magic
Dimensional magic into - Dimensional magic and Temporal magic
That would give:
Life Magic - healing spells, resurrection spells, etc.
Death Magic - death effects, undead creation, etc.
Dimensional Magic - summoning, gates, instantaneous movement, etc.
Temporal Magic - hasting, time manipulation, etc.
Energy Magic - blasting, telekinesis, etc.
Transformation Magic - polymorphing, transmutation, etc.
Infusion Magic - imbuing items & creatures, curses, etc.
Mental Magic - charms, domination, compulsions, etc.
Illusion Magic - phantasms, glimmers, etc.
Divination Magic - question & answer spells, scrying, etc.
Any thoughts?
I thought of something like this:
Life Magic - healing spells, resurrection spells, etc.
Death Magic - death effects, undead creation, etc.
Dimensional Magic - summoning, gates, instantaneous movement, time manipulation, etc.
Energy Magic - blasting, telekinesis, etc.
Transformation Magic - polymorphing, direct buffs, imbuing items & creatures, etc.
Mental Magic - charms, domination, compulsions, etc.
Illusion Magic - phantasms, glimmers, etc.
Divination Magic - question & answer spells, scrying, etc.
Am I missing something?
Dimensional magic and transformation magic do seem more powerful than other schools in this case, but they make conceptual sense. Perhaps they could be split up into two schools each:
Transformation magic into - Transformation magic and Infusion magic
Dimensional magic into - Dimensional magic and Temporal magic
That would give:
Life Magic - healing spells, resurrection spells, etc.
Death Magic - death effects, undead creation, etc.
Dimensional Magic - summoning, gates, instantaneous movement, etc.
Temporal Magic - hasting, time manipulation, etc.
Energy Magic - blasting, telekinesis, etc.
Transformation Magic - polymorphing, transmutation, etc.
Infusion Magic - imbuing items & creatures, curses, etc.
Mental Magic - charms, domination, compulsions, etc.
Illusion Magic - phantasms, glimmers, etc.
Divination Magic - question & answer spells, scrying, etc.
Any thoughts?