Draksila
First Post
Honestly, the tame nature of WotC magic is one of the things that killed my table's enjoyment of magic-users. That very same lethality could be applied by a clever group to get effects out of your spells that were not part of the original intent.
Over the years, my players have intentionally cast fireballs into confined spaces so that the backwash would hit creatures hidden around corners (after loading up on fire resistance spells, of course); set up lightning bolts like pool shots so that they ricocheted down a hallway and eliminated spread-out groups of badguys; used create water as a forced drowning attack (which was specifically cast as a no-no in later printings, so we must not have been the only ones doing it); summoned uncontrolled elementals in an enemy fortress while cloaked by invisibility effects (thus sending the elemental rampaging through the enemy base); used portable holes dropped in bags of holding as triggered traps; used a druid's polymorph to change from hummingbird to bear over the heads of surprised orcs; imploded temples by flinging rods of cancellation onto relics that were summoning demon armies... that's just the ones I recall offhand.
In my opinion, and YMMV, unpredictable magic makes it feel more like magic... and makes those clever spellcasters with the spellcraft skill and a vindictive streak that much more dangerous.
Over the years, my players have intentionally cast fireballs into confined spaces so that the backwash would hit creatures hidden around corners (after loading up on fire resistance spells, of course); set up lightning bolts like pool shots so that they ricocheted down a hallway and eliminated spread-out groups of badguys; used create water as a forced drowning attack (which was specifically cast as a no-no in later printings, so we must not have been the only ones doing it); summoned uncontrolled elementals in an enemy fortress while cloaked by invisibility effects (thus sending the elemental rampaging through the enemy base); used portable holes dropped in bags of holding as triggered traps; used a druid's polymorph to change from hummingbird to bear over the heads of surprised orcs; imploded temples by flinging rods of cancellation onto relics that were summoning demon armies... that's just the ones I recall offhand.
In my opinion, and YMMV, unpredictable magic makes it feel more like magic... and makes those clever spellcasters with the spellcraft skill and a vindictive streak that much more dangerous.