Bullgrit
Adventurer
I don't think so. The idea given was that no one minded a character dying to spell side effects because creating a new one was so quick and easy. If you create a new character at the same level as the dead one, and honestly just didn't care if a character lived or died, then I can see that. If you created a new character and had to work back up in levels, then regardless of how quick and easy character generation was, it still took long effort to get back to where your previous one died.You're setting up a false dichotomy here.
If having a PC die on you is so easy and even fun, why do we all work so hard to keep our PCs alive? Why aren't we playing like Paranoia, and working to see what cool and fun ways we can get our PCs killed?
But we don't work to kill our PCs. We all seem to work pretty darn hard to stay alive and see what's in the next room. To finish the adventure. Because, honestly, succeeding is more fun that failing, even if the failure is a big nova blast of cool. And I would think dying to a spell side effect isn't as cool and fun as killing the monsters with the spell.
Bullgrit