Mustrum_Ridcully said:I think that might effectively be a free-form magic system.
If not, you might run into the problem that you will often come up with interesting ideas fitting the "theme" of one of your magics, but no place in the levels that they fit in. (Unless you give multiple abilities per level - but what if you have more good ideas for, say "Fire" then for "Air" - is this fair or balanced?)
Sun Knight said:I like flavor text. :\
Reaper Steve said:I agree for the most part. Most attack spells are just variations of range, AOE, damage, and damage type. We don't need individual spells for that...just a mix-and-match based on level. Someone (forget who) made exactly this for an Iron Heroes add-on, and I thought it was sweet (but forgot to save the link.)
For instance, assume that each level is worth 1d6 of damage, with range 0. But you can trade in damage dice to 'buy' modifiers.
Assume for sake of this discussion that each 5 squares is worth 1d6 and a circular blast is worth 3d6 (bear with me, just making it up as I type.) If so, a 5th level wizard could do 5d6 damage touch, or 4d6 at 5 squares range, or 2d6 circular blast centered on himself or 1d6 blast at 5 square range. Not balanced, I know, but it illustrates the idea.
A balanced appraoch like this would probably get rid of half the spells in one fell swoop, while seriously opening up flexibility.
Looking things up is fine and should be expected in any game of moderate to high complexity. The question becomes- how much time will it take you to understand and apply what you've looked up? And how easy is it to remember the odd/quirky minutiae of the glut of Vancian magical spells in the core books alone- let alone splat books?fuindordm said:Two comments:
First, I think it makes perfect sense that a wizard character should look things up in books during the game. If you don't want to think about what you're doing, play a warlock.
Second, I like my spells quirky and dangerous. One thing I absolutely detested about 3/3.5 was the dumbing down of magic. No reversible spells, no multi-function spells, and all the spells that used to have dangerous consequences were suddenly idiot-proof. Casting Dispel Magic ends all other spells, but changes your Fly spell to Feather Fall--because falling just wouldn't be fair. Bah!
So I say, let the Vancian spells (whatever remains of it, anyway) be creative, flexible, odd, quirky, and dangerous--just as magic should be.
Cheers!
Gundark said:The AE system isn't bad. While most spells are short in their descriptions, there are the different effects of the spells (least,most, etc) depending on how you cast it. Problem is you're back to looking up constantly.
ruleslawyer said:I'd argue that itemized spells=looking stuff up in books=boring.
That said, I can see not wanting a full-on change to free-form spell effects, but it boggles my mind that people really find it "flavorful" to have hundreds of different individual spells to represent a range of ways to deal energy damage, gain numerical bonus to stuff like AC, saves, attacks, etc., or accomplish any number of things that can be achieved by a simple sliding-scale generic mechanism. At the least, it would be nice if standard blasting spells and stuff like mage armor, resistance, protection from spells, etc. could be genericized.
Ruleslawyer: What part of "lawyer" isn't clear to you?ruleslawyer said:I'd argue that itemized spells=looking stuff up in books=boring.
Count me in that camp. Once I have Magic Missile memorized, done. I don't have to think about it at the game table.ruleslawyer said:That said, I can see not wanting a full-on change to free-form spell effects,
Lucky for you, 4e wizards have at will, per encounter and per day abilities. The only solution that make sense here is that Evard's Black Tentacles is a per encounter ability or per day spell, and that the wizard has two at will abilities that scale with level called "Feel my wrath, heathen!!" and "Not in the face! Not in the face!". Pretty much all of Evocation will be boiled down into the former, and half of abjuration will be a few formulas in the latter. Because they're "controllers" though (they've got to keep control) they'll probably have a third (or fourth) at will ability like "take a jump to the left" or "you're under sedation."fuindordm said:Heck, it's only 4 variables, it shouldn't be hard to find a function that fits the available data.
I wouldn't want to lose attack spells like Evard's Black Tentacles, Otto's Dance, Maze, and Prismatic Spray, however--or even Sleet Storm.
Your words have the cold, clear logic of a Soviet street map.No more "Melf's Acid Arrow" and "Snilloc's Snowball Swarm."
Just "Ranged Magical Attack" with the acid damage description and "Ranged Magical Attack" with the cold damage description.
Flavor text is not needed in the spells section.
Clarity is.