Yeah, I know why you said what you said. Somewhat seriously, I still come down in the "Snilloc's Snowball" camp though, just because I've read systems that use generic naming conventions, and even if the rules are really clear and make sense, the games leave me cold and make it harder for me to get in character and imagine the world he inhabits. Just calling it "Ranged Magic Attack" somehow take the 'magic' out of the game (IMO) ...
I had this problem with Grim Tales.
Sadly, you are correct.
But that doesn't make it right!
Happily, Mastering Iron Heroes (by 4e lead developer Mike Mearls) has some really well-named abilities that are thematically correct for the its class and have clear rules. I can't remember all the details, but there was one ability for this "Evil Drill Sergeant" type villain class whose shtick was that he always had lots of mooks around to do his bidding, that made me laugh when I first read it and (more importantly) made me want to play the game. IIRC, it was a per encounter ability that allowed him, after seeing the results of a damage roll against him, to duck behind one of underlings, letting the unlucky minion take the brunt of the attack. The name of the ability: Meat Shield.
So I have some hope ...