The Grassy Gnoll
Explorer
If you must ensure the tree is festooned with baubles, you could rule:
1 head (hat, cap, helm, circlet, eyepatch)
1 body (eg armour, robe, belt)
1 limbs (eg bracers, gauntlets, boots)
2 weapons
That's 5 total, but with a sense check built in so you don't overload and players need to think about things.
I don't think there are any items that require attainment that are not worn or carried from memory (may well be wrong), on which case you could add 1 x Stowed or swap 1xStowed for each slot instead.
1 head (hat, cap, helm, circlet, eyepatch)
1 body (eg armour, robe, belt)
1 limbs (eg bracers, gauntlets, boots)
2 weapons
That's 5 total, but with a sense check built in so you don't overload and players need to think about things.
I don't think there are any items that require attainment that are not worn or carried from memory (may well be wrong), on which case you could add 1 x Stowed or swap 1xStowed for each slot instead.