Magic Item Compendium

I have got it too, since last saturday. What I like most? It has got so many itmes (created new or changed from the original) that are worth their cost. (From a players perspective)

I was really unsure about that "cheaper items" ad blurb, but it is what they did, and it is great.... now you are able to fill all the item slots of your 6th level character with items worth up to 1000gp, and it is worth it! They are actually usefull, but never better than the big six, but as good as... IMO.

Oh, btw. I like the ney random treasure generation, the Idea of giving Items level, which can be used by the DM the same way ELs are used. (Same level means appropriate for your characters, a bit above might be okay, but don't go to far.)
There is a simple method using these level for equiping NPCs (And PCs, if you wish)

must got to work now... just wanted to say, I think it is the best book wizards did since... well, a long time. All of a sudden, magic items are no longer boring. Its like they reinvented 1/3 of character generation. (IMO there is classes, feats and equipment)
 

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Got my copy today. While I was expecting some different things, this is probably a decent magic item thingie.

But honestly I prefer Arms and Armor 3.5 by Bastion Press.
 

Obergnom said:
I was really unsure about that "cheaper items" ad blurb, but it is what they did, and it is great.... now you are able to fill all the item slots of your 6th level character with items worth up to 1000gp, and it is worth it! They are actually usefull, but never better than the big six, but as good as... IMO.

OK, many hours have passed and nobody else has asked within that span of time, so allow me to: what are some of these wonderfully economical little trinkets?
 


Felon,

Define Trinkets...

Trampas/Dragonhelm,

Tigerskin armor is a +1 mithril shirt that grants +2 competence bonus to Hide, Jump and Move Silently checks. In addition, the armor has three other special abilities:
Once per day you can activate the armor to grant you a +4 enhancement bonus to Dex for 9 minutes.
Two times a day, you can activate the armor to gain the scent special quality for 5 rounds.
Three times a day you can gain claw attacks at 1d4 and extend your reach by 5 feet. The claws last for 5 rounds. Plus when you wild shape, you retain the abilities of the armor no matter the shape.
 

Nightfall said:
Trampas/Dragonhelm,

Tigerskin armor is a +1 mithril shirt that grants +2 competence bonus to Hide, Jump and Move Silently checks. In addition, the armor has three other special abilities:
Once per day you can activate the armor to grant you a +4 enhancement bonus to Dex for 9 minutes.
Two times a day, you can activate the armor to gain the scent special quality for 5 rounds.
Three times a day you can gain claw attacks at 1d4 and extend your reach by 5 feet. The claws last for 5 rounds. Plus when you wild shape, you retain the abilities of the armor no matter the shape.

Fantastic! Thanks so much, Nightfall! :)

This set of armor would work so perfectly for an old character of mine. Of course, the Garb of the Hunting Cat (as seen on the March Previews on WotC's site) also looks quite interesting.
 

Trampas/Dragonhelm,

Np. If you mean the Set...eh. it's not bad. Honestly I felt like they could have done better in places. But overall it's pretty decent.

Did you want more info on that set?
 

Nightfall said:
Trampas/Dragonhelm,

Np. If you mean the Set...eh. it's not bad. Honestly I felt like they could have done better in places. But overall it's pretty decent.

Did you want more info on that set?


If it isn't too much trouble. I didn't know if there was anything beyond the blurb in the previews.
 


Steadfast boots 1400 gold pieces

+4 vs bull rush, trip, overrun
also as long as you wield a two handed weapon, anytime you are charged you are considered to have a ready action which is set against charge. This is true even if your weapon normally can't.
 

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