Obergnom
First Post
I have got it too, since last saturday. What I like most? It has got so many itmes (created new or changed from the original) that are worth their cost. (From a players perspective)
I was really unsure about that "cheaper items" ad blurb, but it is what they did, and it is great.... now you are able to fill all the item slots of your 6th level character with items worth up to 1000gp, and it is worth it! They are actually usefull, but never better than the big six, but as good as... IMO.
Oh, btw. I like the ney random treasure generation, the Idea of giving Items level, which can be used by the DM the same way ELs are used. (Same level means appropriate for your characters, a bit above might be okay, but don't go to far.)
There is a simple method using these level for equiping NPCs (And PCs, if you wish)
must got to work now... just wanted to say, I think it is the best book wizards did since... well, a long time. All of a sudden, magic items are no longer boring. Its like they reinvented 1/3 of character generation. (IMO there is classes, feats and equipment)
I was really unsure about that "cheaper items" ad blurb, but it is what they did, and it is great.... now you are able to fill all the item slots of your 6th level character with items worth up to 1000gp, and it is worth it! They are actually usefull, but never better than the big six, but as good as... IMO.
Oh, btw. I like the ney random treasure generation, the Idea of giving Items level, which can be used by the DM the same way ELs are used. (Same level means appropriate for your characters, a bit above might be okay, but don't go to far.)
There is a simple method using these level for equiping NPCs (And PCs, if you wish)
must got to work now... just wanted to say, I think it is the best book wizards did since... well, a long time. All of a sudden, magic items are no longer boring. Its like they reinvented 1/3 of character generation. (IMO there is classes, feats and equipment)