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Magic Item Compendium

So for example if I have boots that increase my speed by +10, it doesn't cost more than x 1 to add the ability to move normally over rough terrain to that item, but it would cost x 1.5 to add the ability to have +1 to all saves (which is not a similar ability to the base ability)?
 

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Not having the chance to look at the book, can somebody answer this Q:

What non-combat/non-skill bossting magical items are there.

One of my all time favourite magical items is the Magic of Faerun's Travel cloak ( temp protection, keeps you dry, provides rations, water and WARM TEA) becoming an iconic part of a PC.

I'm hoping that there are similar items there.
 


The circlet of mages is 5K. It provides +2 to concentration all the time and has 3 charges per day. Using a charge when you cast a spell allows you to retain the spell as though you hadn't cast it- the number of charges used is proportional to the level of the spell.

It is a free action, not a swift action, to activate the circlet, which is significant as swift actions become more prevalent.
 

Thanks! ;)

One last question - are there any spell pre-requisites to create? Or just the ability to cast 3rd level spells like pearls of power/momento magica?
 
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blargney the second said:
Did they update the amulet of mighty fists? It always struck me as a tad overpriced.


I just got my copy last night (From bn.com; I've seen it at my FLGS, but I had a coupon for bn) but I am not seeing it.

As far as I can see, no actual items from the DMG were included, but I haven't actually gone through the book(s) comparing them...
 

Oddity...

For some reason, the Disarming ability is a +2 bonus; you get a +2 bonus on disarm atempts, and you can't be disarmed. Seems a little weak for a +2 bonus...
 


Does the screaming property (and screaming burst) deal the same amount of additional energy damage as the flaming/frost/shocking/corrosive properties (and their respective bursts)? In some supplements, the sonic-dealing enhancements did the same, while in others, they did less. Thanks!
 

Shade said:
Does the screaming property (and screaming burst) deal the same amount of additional energy damage as the flaming/frost/shocking/corrosive properties (and their respective bursts)? In some supplements, the sonic-dealing enhancements did the same, while in others, they did less. Thanks!
1d4/1d8 instead of 1d6/1d0, someone said.
 

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