CleverNickName
Limit Break Dancing
Good idea? Bad idea? How would you like to see it handled?
One of the biggest draws for my players in the 3.x game was how item creation was handled. But for me, the DM, it can be a serious pain in the neck sometimes. I don't have a problem with characters who want to save some coin by brewing their own healing potions instead of buying them from the local temple. My beef is with the powergamer who wants to build five Excaliburs in his basement and hand them out to all his friends at the local pub.
There's nothing wrong with that, I guess...it's just not how I roll. In my opinion, item creation should be restricted to single-use, disposable, relatively weak items. More powerful or permanent magic items should be beautiful and rare.
I can already hear my players' protests....but I would like to see this philosophy carried over into the core of 5E. I would like item creation to be omitted from the core rules altogether...or restricted to potions and scrolls at the very least. It would save DMs like me the trouble of house-ruling them out (and dealing with the arguments at the game table because of it). Don't get me wrong, rules for crafting permanent, multi-use, and more powerful magic items have their place...I believe that place is in a supplemental book, not the Core Rules.
One of the biggest draws for my players in the 3.x game was how item creation was handled. But for me, the DM, it can be a serious pain in the neck sometimes. I don't have a problem with characters who want to save some coin by brewing their own healing potions instead of buying them from the local temple. My beef is with the powergamer who wants to build five Excaliburs in his basement and hand them out to all his friends at the local pub.
There's nothing wrong with that, I guess...it's just not how I roll. In my opinion, item creation should be restricted to single-use, disposable, relatively weak items. More powerful or permanent magic items should be beautiful and rare.
I can already hear my players' protests....but I would like to see this philosophy carried over into the core of 5E. I would like item creation to be omitted from the core rules altogether...or restricted to potions and scrolls at the very least. It would save DMs like me the trouble of house-ruling them out (and dealing with the arguments at the game table because of it). Don't get me wrong, rules for crafting permanent, multi-use, and more powerful magic items have their place...I believe that place is in a supplemental book, not the Core Rules.