Axiomatic Unicorn
First Post
"Use Activated" seems to be the one area that the system consistently gets into trouble. At least for items that generate a spell effect.
If you look at the standard use activated items, the cost tends to be much greater than 2000*SL*CL.
Ring of Invis,
Cloak of displacement, etc..
There may be some that fit, but most seem to not.
In my game, if you want gloves of true strike, the cost is 1800 gp times the number of uses per day divided by 5. Use activated gloves of true strike just don't happen.
That is the only area that I am clearly strict. Use activated can only be copies of official items. Most every other kind of item is fair game.
If you look at the standard use activated items, the cost tends to be much greater than 2000*SL*CL.
Ring of Invis,
Cloak of displacement, etc..
There may be some that fit, but most seem to not.
In my game, if you want gloves of true strike, the cost is 1800 gp times the number of uses per day divided by 5. Use activated gloves of true strike just don't happen.
That is the only area that I am clearly strict. Use activated can only be copies of official items. Most every other kind of item is fair game.