The Human Target
Adventurer
The new magic item rarity article at WotC brought something to mind.
Emphasis mine.
Does anyone actually want an item that you forget about until you replace it with something cooler? What exactly is the point of that?
Do you think its ever going to be possible for an edition of DnD to get away from having a large quantity of common and forgettable magic items again?
Or is the idea too ingrained in the players?
Common items are the exact opposite of rare items. They offer useful but limited abilities. The processes of their manufacture are well known, and anyone with the money can track one down for purchase.
Common items lack activated powers. They usually confer a simple bonus or a static effect that you note on your character sheet and forget about. For example, a pair of gloves that grants a +2 bonus to Thievery checks makes a fine common item. You note the modifier to your skill check, adjust the total bonus as necessary, and never think of the gloves again until you find new ones to replace them.
Emphasis mine.
Does anyone actually want an item that you forget about until you replace it with something cooler? What exactly is the point of that?
Do you think its ever going to be possible for an edition of DnD to get away from having a large quantity of common and forgettable magic items again?
Or is the idea too ingrained in the players?
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