I'd like optional rules that, instead of saying "only one magic ring per hand", explain what happens when you do wear two rings on one hand.
Who else misses the potion miscibility table?
Me me me!
I'd like optional rules that, instead of saying "only one magic ring per hand", explain what happens when you do wear two rings on one hand.
Who else misses the potion miscibility table?
Who else misses the potion miscibility table?
Now something based on associate Chakra of the body might be interesting.. but you might be surprised what kind of enchantments might be worn where LOL.
I think if you're going to get rid of explicit (3e/3.5e/4e) or implicit (1e/2e) assumptions of magic items (or mechanically equivalent inherent bonuses), then +X items have to die (or at least be relegated to artifacts). They change the math too much. I don't have any confidence WotC will do this, though.With magic items no longer being assumed, and more rare I see "slots" being redundant. A simple rule that you cannot wear two magic items on the same body part would suffice.
I want magic items to be rare enough that (outside potions and maybe scrolls) there's not an issue with slots and attuning and such.
I'm not fond of attuning. I want a defeated wizard's wand of fire to be picked up and used on his remaining minions by the players.
I'm aware that means that PCs can swap items back and forth.
They can do that with their horses, and other gear, so I'm okay with it. I reckon I've just never had them abuse it.