KidSnide
Adventurer
But to sum up, on the whole I want my players to be able to invest in magic item creation, at the very least for simple expendable items like potions and scrolls, and preferably for simple permanent items as well. I don't think any rules for DM item creation are needed, except a paragraph reinforcing "make what sounds cool" and some guidelines for what kinds of items might cause problems for your campaign down the line. I think rules for some PC item creation are very useful, and improve the coherence of the game world.
I agree that it would be useful if PCs could make a subset of the range of magic items available to them. But magic item creation is very much a "module" kind of activity. I wouldn't mind if it was included in a "Book of Magic" product in -- say -- the second year of the product cycle.
One of my problems with 3.5 magic item creation is that the rules reflected some very specific assumptions about what kind of magic items would be available or common (see, e.g., Wands of Cure Light Wounds). I think there should be several "settings on the dial" for PC magic item creation, so different DMs can make different decisions on how difficult or prevalent magic item creation is.
-KS