Magic Item that grants EWP with 1 weapon

DanMcS said:
Your statement is nonsensical. You don't use the same guidelines for all magical items. An item granting a continuous +4 to strength would be, what, 2000gp * a 2nd level spell * 3rd level caster, or 12000? But by the guidelines in the DMG, a belt giant's strength +4 is 16k.

True, but so what? Were not talking about a +4 to strength, were talking about an item to remove the -4 penalty for 1 weapon. True, thats a feat equivalent, but its also a 1st level spell equivalent. Much the same way that "+1" is a 1st level spell equivalent and costs the same as a 1st level spell.

Besides, he didn't ask about a spell, he asked about an item to grant the feat. A ring of evasion is what, 25000 gps? A feat should be at least that. The ring has no casting time and doesn't wear off, either, unlike the spell you reference. If it were just a ring which granted a single exotic proficiency, then yeah, maybe 10 to 20k, but this item grants them all.

For some reason you seem to think that all feats are equivalent. Evasion isnt a feat, its a class ability.
Lets get back to feats, How much should it cost to grant Weapon Focus? That 25kgp you are using as a base?
Hardly.
Its a +1 to hit, its not even as useful as a flat "+1" to the weapon is. Its only slightly better than the MW bonus( 300gp! ) since it still stacks with enhancements but not as much as another +1 to the weapon( 2000gp ). There you go, a feat that is not worth 2kgp. This leaves out Skill Focus and the +2/2 feats that are worth 1600 and 1200gp at max.
The (E)WP feats arent even worth that much. Usually they grant +1.1 damage/rnd over the lower level weapon. Its barely worth the slot to cast the 1st level spell. Putting it into an item, like the Rings above, is a fantastic idea for a cheap MI. And whether you want to price it like a 1st level spell or like a low end feat you're going to come up with the same number...right around 2kgp.
 

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I'd vote:
Item which gives you a specific EWP, slotted: 5,000/10,000 GP
Item which grants you all EWPs, slotted: 25,000/35,000 GP
Item as described: 12,500/20,000 GP.

Two values are if you require Martial WP to be able to use the item (which I would) or if you don't.

I'd hesitate to allow the item at all, but as noted, EWP isn't that great. And with the delays associated with the item described (and taking a ring slot) I think 20,000GP is fine.

I would require martial WP to be able to use the item.
 
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Marshall said:
Its a +1 to hit, its not even as useful as a flat "+1" to the weapon is. Its only slightly better than the MW bonus( 300gp! ) since it still stacks with enhancements but not as much as another +1 to the weapon( 2000gp ). There you go, a feat that is not worth 2kgp.
Well actually it very much is worth 2k gp, and easily more... upgrading a +4 to a +5 weapon costs 18k gp for +1 to hit and damage... so if you're saying the +1 to hit part of that is worth less than 2k, then the +1 damage is worth 16k ? In which case your next point about the EWP proficiency 'only' giving +1.1 damage/rnd (that should be per hit btw, not per round) is a complete fallacy.

Also there are other reasons to pick EWPs other than damage. A rogue with a finessable spiked chain, for example. Sneak attack with 10' reach. Various weapons with bonuses to trips, disarms etc. Double weapons. The versatility of such an item is why it deserves a hefty price tag. Unless you're a fighter, gold is usually a lot easier to come by than feats are.
 

:eek:

Thanks for the info, but I think I'll simply create an item that lets you cast the Complete Adventurer spell a couple of times a day. A once-a-day item would cost 360gp and a 5-times-a-day item would cost 1,800gp (unless I really don't understand the Item Creation tables).

Since the spell's casting time is 1 swift action, I assume that activating this Command Word item would also be a Swift Action?

Thanks for your input

AR
 

Altamont Ravenard said:
Thanks for the info, but I think I'll simply create an item that lets you cast the Complete Adventurer spell a couple of times a day. A once-a-day item would cost 360gp and a 5-times-a-day item would cost 1,800gp (unless I really don't understand the Item Creation tables).

For a 1st level, caster level 1 spell, sure. I don't have Complete Adventurer so can't read the spell in question, but is the duration going to be long enough with only a caster level of 1 ?

Altamont Ravenard said:
Since the spell's casting time is 1 swift action, I assume that activating this Command Word item would also be a Swift Action?

No, command word activation is always a standard action.

As a side note, I wouldn't allow this item for that price. It falls under the category of 'too good', just like a sword that casts truestrike on use (2k gp for +20 to hit ! Hell yeah !)
 

Diirk said:
As a side note, I wouldn't allow this item for that price. It falls under the category of 'too good', just like a sword that casts truestrike on use (2k gp for +20 to hit ! Hell yeah !)
I agree. Ravenard, did you start this thread as a DM or a player? If you're a DM, I'd suggest you rethink what you're giving away, and for how much.

If you're a player, well, I wish you the best of luck getting this by your DM. If I were your DM I'd thwap you with a rolled up Dragon for even suggesting what you propose. ;)
 

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