Magic Items #2

keterys

First Post
Not seeing the stats for the other magic item page, so here you go:

+1 Vicious Longbow (Level 2)
Enhancement: Attack rolls and damage rolls with weapon
Critical: +1d12 damage

+1 Symbol of Life (Level 2)
Implement (Holy Symbol)
Enhancement: Attack rolls and damage rolls with implement
Critical: +1d6 damage
Power (Milestone): Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.
Recharge: Milestone

+1 Dwarven Plate Armor (Level 2)
Enhancement: AC
Property: Gain a +1 item bonus to Endurance checks.
Power (Daily): Free Action. Regain hit points equal to your healing surge value. You don't spend a healing surge when you use this power.

+1 Cloak of Resistance (Level 2)
Body Slot: Neck
Enhancement: Fortitude, Reflex, and Will defenses
Power (Daily): Minor Action. Gain resist all 5 until the start of your next turn.

Belt of Vigor (Level 2)
Body Slot: Waist
Property: You gain a +1 item bonus to the healing provided by your healing surges.

+1 Heavy Shield of Protection (Level 3)
Body Slot: Arms
Enhancement: Armor Class and Reflex defense
Power (Encounter) Standard Action. You and an adjacent ally gain resist all 5 until the end of your next turn.


Didn't it say in the magic items preview that shields didn't enhance AC any more? I wonder if it stacks with the enhancement to AC from armor.
 

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Given the number of granted, less than per-encounter item abilities, I wonder what mechanism they have to prevent the "bag-o-replacement-items" issue.
 

+1 Symbol of Life (Level 2)
Implement (Holy Symbol)
Enhancement: Attack rolls and damage rolls with implement
Critical: +1d6 damage
Power (Milestone): Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.
Recharge: Milestone

Cool, Rad so Milestones (every two encounters) affect more than gaining a new action point.
 


Kraydak said:
Given the number of granted, less than per-encounter item abilities, I wonder what mechanism they have to prevent the "bag-o-replacement-items" issue.
Maybe items bind when picked up.

What?
 

keterys said:
Power (Milestone): Free Action. Activate when you use a power that heals damage. Add +1d6 to the healing provided.
Recharge: Milestone
So there is a difference between milestone and encounter?
 

Milestone=2 Encounters? Hrm. That's a weird one. Actually, I could see that being a royal PITA to keep track of. Particularly if you have a few items that are "offset" in reactivating.

Not liking that one.
 

Very clever with the Shield of Protection "Resist All: 5" encounter power. As it's a Standard Action to activate, you're going to be very judicious about when you use it...
 


Milestones are 'as appropriate', with a suggestion of every 2 encounters. You gain an action point for each milestone you pass without taking an extended rest.

You get three actions per round (Standard, Move, Minor - downgradeable from left to right), while Free are actually Free.
 

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