AvarielAvenger
First Post
I was engaged in a debate with another poster over in the D&D Rules forum about the neccessity of magic items for the balance of the game. I've made this new thread so the discussion can be continued in the proper forum, and to get other peoples opinions on the matter.
Basically, I am of the opinion that the DMG Wealth Tables for characters, and the magic items they are assumed to have are an integral part of the balance of the game.
If you take that away, certain classes with inherent magical abilities, like the Cleric, the Sorcerer, and even the Monk become "better" and more powerful than classes who rely on outside magic, like Fighters and Rogues.
Therefore, magic items should be available for purchase and trade in any campaign, simply to preserve the balance of the classes. In addition, I never thought the 2E way of doing things was very realistic, as if there's a profit to be made selling something, a market will exist, but for some reason that was never true of magic items.
His opinion is basically that magic items should be restricted, and other classes should rely on each other and do not need to be able to do equally, or at least nearly equally, in all challenges they face.
He holds that D&D is a group game, and therefore it's not bad to have, say, Wizards being the best at any one on one fighting because that's the way it's meant to be. He thinks it's unrealistic to allow adventurers free access to magic shops and other such amenities.
He also thinks that Fighters, Rogues and so on do not really need access to magic items to be on a par with classes such as the Sorcerer, Cleric and Monk.
He holds that no class should be able to meet any challenge (for example, he seems to think it's not really an issue that Sorcerers can far more easily deal with a flying creature than a Fighter without magic can), and doesn't think that every class should be able to meet almost any challenge if they have the appropiate amount of power.
So, what does everyone else think?
PS
Corran, if you think I misrepresented your position on the matter or was mistaken in a few of my comments, feel free to point that out and clarify your position on the matter.
Basically, I am of the opinion that the DMG Wealth Tables for characters, and the magic items they are assumed to have are an integral part of the balance of the game.
If you take that away, certain classes with inherent magical abilities, like the Cleric, the Sorcerer, and even the Monk become "better" and more powerful than classes who rely on outside magic, like Fighters and Rogues.
Therefore, magic items should be available for purchase and trade in any campaign, simply to preserve the balance of the classes. In addition, I never thought the 2E way of doing things was very realistic, as if there's a profit to be made selling something, a market will exist, but for some reason that was never true of magic items.
His opinion is basically that magic items should be restricted, and other classes should rely on each other and do not need to be able to do equally, or at least nearly equally, in all challenges they face.
He holds that D&D is a group game, and therefore it's not bad to have, say, Wizards being the best at any one on one fighting because that's the way it's meant to be. He thinks it's unrealistic to allow adventurers free access to magic shops and other such amenities.
He also thinks that Fighters, Rogues and so on do not really need access to magic items to be on a par with classes such as the Sorcerer, Cleric and Monk.
He holds that no class should be able to meet any challenge (for example, he seems to think it's not really an issue that Sorcerers can far more easily deal with a flying creature than a Fighter without magic can), and doesn't think that every class should be able to meet almost any challenge if they have the appropiate amount of power.
So, what does everyone else think?
PS
Corran, if you think I misrepresented your position on the matter or was mistaken in a few of my comments, feel free to point that out and clarify your position on the matter.