IceBear said:It's my opinion that they have classified all effects in the game as one of the following - natural (Ha!), Ex, Sp, or Su. There isn't some fifth classification called magic item effects.
Dispel magic affects spell-like effects just as it affects spells.
dcollins said:IceBear, I appreciate your civility. However, I think we've mapped out positions that aren't going to be swayed by the other.
I honestly don't see any justification or intent that the effects of magic items are "spell-like abilities" as you contend. Dispel magic is pretty clear that magic items are treated quite differently from spells. But now I'm basically repeating myself. (Another point is that initiating spell-like abilities provoke AOOs, while command-word or use-activated items do not).
Let me engage in hypothetical questions which I usually don't allow myself... do you also think that a ring of invisibility should be deactivated in the same way if the user is caught in an area dispel magic?
What about armor of fire resistance?
hong said:What are the alternatives? A magic item like a ring of invisibility could create an invisibility effect that's
- spell-like; supernatural; extraordinary; none of the above.
dcollins said:
Does it work the same for the magical enhancement from +1 armor or a +1 sword? Does it shut off a flaming sword for 1 round?
If that invisibility effect is being granted by a ring, then it would be dispellable. If it got dispelled, the wearer would be visible for one round, and he'd probably use up an action to activate it again. So, yes, for that case an area dispel is a valid tactic.dcollins said:
So apparently in your games it's a strategic option for a caster to use an area dispel magic to temporarily turn off all magic items, and give a 1-round-window to the caster's allies to hit the formerly invisible enemy, use fire against the previously armor-protected opponent, bypass DR or SR provided by an item, etc. An interesting variation (and the same effect as 25% of the time you'd use a targetted dispel in the first place).
AuraSeer said:No one is claiming that magic armor, weapon bonuses, normal protective items, a belt of spell resistance, or any other continuous item would be affected by an area dispel.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.