dcollins said:
IceBear, I appreciate your civility. However, I think we've mapped out positions that aren't going to be swayed by the other.
I honestly don't see any justification or intent that the effects of magic items are "spell-like abilities" as you contend. Dispel magic is pretty clear that magic items are treated quite differently from spells. But now I'm basically repeating myself. (Another point is that initiating spell-like abilities provoke AOOs, while command-word or use-activated items do not).
Let me engage in hypothetical questions which I usually don't allow myself... do you also think that a ring of invisibility should be deactivated in the same way if the user is caught in an area dispel magic?
Why, yes. But the user could just reactivate the invisibility next round.
Nobody ever said that magic items are spell-like or supernatural abilities. The point is that these items create _effects_ which are magical, and so can be dispelled. The items themselves remain unaffected, and could be reactivated again (if they haven't run out of uses/day).
What are the alternatives? A magic item like a ring of invisibility could create an invisibility effect that's
- spell-like;
- supernatural;
- extraordinary;
- none of the above.
Since items (and the effects they create) are suppressed in antimagic, they're patently not extraordinary.
I think it should be obvious that item effects are not "natural" (none of Sp, Su or Ex).
That leaves either Sp or Su for item effects. The effects for particular items could be spell-like (eg the invisibility from the ring) or supernatural (the flight from wings of flying). The distinction is moot, though, since in either case, dispel magic should work on them.
What about armor of fire resistance?
Since the effect of armour of fire resistance is "always on", the dispel would shut off the effect, but it would instantly be reactivated again. The net result is that the wearer of the armour doesn't notice anything.