iserith
Magic Wordsmith
This leads to some complications for me:
How should this testing work for a normal magic weapon for example? Let's say someone finds a longsword which is a +1 longsword. If he says he attacks with the longsword should I tell him that his modifier and damage is increased by one? Should I just secretly add it to damage and attack and let him figure out that monsters are hit or die although they shouldn't? But if I do the latter I eventually have a lot to keep track of. I don't really want to have lots of ??? items on the character sheets and then keep lots of notes which what unidentified item is. That's why I'm kind of tending towards not allowing them to use the item as long as it's unidentified, so they are motivated to identify it as fast as possible.
"The weight of the blade suddenly shifts in your hand as you swing it, turning what looked like a near miss into a successful strike. The blade bites deep with less effort than one might expect. You've got +1 to hit and damage with this fine sword - why and whether the weapon has further mysterious properties is yet unclear."
What I think backs it up is that identify also includes learning how to use the item properly. I could argue that if you didn't spend an hour to learn how to slash with the magic longsword properly, you can't benefit from it.
The example in the DMG has it where a PC dons a ring of jumping, then jumps, finding he or she can jump higher. No time spent figuring the thing out is required in some cases. I think the same would apply for the sword.
Also what about magic scrolls? Can you copy them even though you don't know what spell it is? I'd think you first need to understand it before you can copy it.
Any creature that can read a written language can read a scroll.