D&D 5E Magic Items - change/add/remove one word to make a new magic item

Ancalagon

Dusty Dragon
Potable Hole

This hole turns any liquid poured into it into a safe to drink version. For example, kerosene poured into the hole become drinkable (although retains the flavor and flammability of kerosene).

The potable hole is *not* portable
 

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BoldItalic

First Post
Wand of Tightening Bolts

This wand has a curiously-shaped hole in each end that magically adjusts to fit the head of any metal bolt or screw. One end can be used like a wrench to tighten bolts with right-handed threads and loosen bolts with left-handed threads. The other end does the opposite. Left-handed versions with the ends reversed are extremely rare.

Discerning whether an unfamiliar bolt is right- or left-handed requires an Intelligence(Perception) check.

If attempting to loosen a bolt that is seized up or otherwise hard to shift, uttering a universal command word will free it on a successful Strength(Profanity) check.
 

Maxperson

Morkus from Orkus
Grope of Climbing

This item is carved ivory depicting a severed hand. If you throw the hand and it impacts any non-horizontal surface, it immediately adheres to that surface without causing any damage and begins climbing to the highest point.
 

Mad_Jack

Legend
Since it's Christmas Eve... :cool:


Ring of Three Fishes

Once attuned, this ring allows the wearer to share their rations with up to twelve others... Once per day, the wearer may take a plate of food or serving or rations and divide it into up to twelve portions - all containing the same amount of food as the original.
 

Zilong

First Post
Great Mall
A series of miniature buildings suspended in a snowglobe.

Upon activating this item up to 10 creatures you you designate are drawn into the mall. The dizzying array of storefronts and salesmen traps and confuses all within. Each creature trapped in this way may make intelligence (investigation) or wisdom (perception) checks each turn (DC 13). Upon making 5 successful saves a creature can escape via the mythical "exit". Any items purchased while in the orb remain with the creature. Also, the food court is to die for.
 

Mad_Jack

Legend
Cloak of Infeasibility

When the hood of this short cloak is raised, every part of the wearer covered by the cloak becomes invisible. However, the wearer's face must be uncovered in order to see, and the cloak stops just below the knees, leaving the lower part of the legs and feet exposed.
Any time a Cloak of Infeasibility is used, it has a 55% (non-cumulative) chance of transforming the wearer's clothing and armor into a very short purple dress and thigh-high leather boots.
 

Maxperson

Morkus from Orkus
Since it's Christmas Eve... :cool:


Ring of Three Fishes

Once attuned, this ring allows the wearer to share their rations with up to twelve others... Once per day, the wearer may take a plate of food or serving or rations and divide it into up to twelve portions - all containing the same amount of food as the original.

I'll tack on a...

Decanter of Endless Wine


Upon command the user can cause wine of any vintage to come forth in endless supply.
 




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