UngeheuerLich
Legend
Actually you are right with your complaints... but it was even worse in 3.x or before...
without magical items your defenses were so much behind that it wasn´t remotely funny. And a fighter even with magic items couldn´t do anything against a wizard at levels 9+...
This is why I only once in 8 years brought a party above level 10, and only because of a running campaign with acces to great magical items (converted from 2nd edition)
Now at least atack and defense scale properly and figthers seem to be able to hold teir own against wizards...
And now back to topic:
When I played ADnD 2nd edition as player, our DM was not so fond of handing out Items we asked for, but chose to give as good enough stuff we had to give to the party member who can use it best. Magic items for sale was very very rare...
When I DMed for 3rd edition (because all my DMs didn´t like 3rd edition at all) I recruited many players who played baldurs gate... and this is why they all wanted to buy magical items...
In 3rd edition there was another problem: NPCs desperately needed the christmas tree to be remotely effective, and it was very hard to tell my players, that with the abundance of magical items that there is no market for it...
4th edition is an imprvement... i have read somewhere, that in the default setting there are no magi item shops per se, but sometimes travelling merchants... which reminds me a lot to my ADnD days...
If you don´t want players to go and buy or go and create stuff that easily, just require some ingridents or requirements... what about a dwarven chainmail needing a finely crafted dwarven chainmail, or some blessed runes by a dwarven priest... it doesn´t have to be trivial or too time consuming (gametime) but it can actually give your characters in game time t get the stuff (i hate charaters which are level 20 before they hit age 20).
The other idea is looking at the magic item treshld and just add the bonuses at appropriate level, so that items of lower level are not needed... or just use lower level monsters... (just the magic item treshold lower)... this will be a good solution for me, because i want leveling up at higher levels more slowly...
sry for the long post, but i really think that if you are posting in a roleplaying forum you should be able to ignore guidelines you don´t like... but never forget, there are many new players who are used to getting magical items they want because they only played computer games before... and it is not bad at all to balance a rulesystem for the average/new player...
designing a game for the hardcore elite will kill the game (sry to jump on the train)
Do i wish some rules were different implemented? yes! did I try t use more realistic houserules in 3.5? Yes! Did they work? Yes! Did they complicate the game sometimes? Yes! Did disallowing players to buy everything they wanted? Yes! Did they like it? Often not! But when they got what they liked, usually percentage based rolls, they were so happy seeing me cursing my dice...
I will do the same for 4th edition!
without magical items your defenses were so much behind that it wasn´t remotely funny. And a fighter even with magic items couldn´t do anything against a wizard at levels 9+...
This is why I only once in 8 years brought a party above level 10, and only because of a running campaign with acces to great magical items (converted from 2nd edition)
Now at least atack and defense scale properly and figthers seem to be able to hold teir own against wizards...
And now back to topic:
When I played ADnD 2nd edition as player, our DM was not so fond of handing out Items we asked for, but chose to give as good enough stuff we had to give to the party member who can use it best. Magic items for sale was very very rare...
When I DMed for 3rd edition (because all my DMs didn´t like 3rd edition at all) I recruited many players who played baldurs gate... and this is why they all wanted to buy magical items...
In 3rd edition there was another problem: NPCs desperately needed the christmas tree to be remotely effective, and it was very hard to tell my players, that with the abundance of magical items that there is no market for it...
4th edition is an imprvement... i have read somewhere, that in the default setting there are no magi item shops per se, but sometimes travelling merchants... which reminds me a lot to my ADnD days...
If you don´t want players to go and buy or go and create stuff that easily, just require some ingridents or requirements... what about a dwarven chainmail needing a finely crafted dwarven chainmail, or some blessed runes by a dwarven priest... it doesn´t have to be trivial or too time consuming (gametime) but it can actually give your characters in game time t get the stuff (i hate charaters which are level 20 before they hit age 20).
The other idea is looking at the magic item treshld and just add the bonuses at appropriate level, so that items of lower level are not needed... or just use lower level monsters... (just the magic item treshold lower)... this will be a good solution for me, because i want leveling up at higher levels more slowly...
sry for the long post, but i really think that if you are posting in a roleplaying forum you should be able to ignore guidelines you don´t like... but never forget, there are many new players who are used to getting magical items they want because they only played computer games before... and it is not bad at all to balance a rulesystem for the average/new player...
designing a game for the hardcore elite will kill the game (sry to jump on the train)
Do i wish some rules were different implemented? yes! did I try t use more realistic houserules in 3.5? Yes! Did they work? Yes! Did they complicate the game sometimes? Yes! Did disallowing players to buy everything they wanted? Yes! Did they like it? Often not! But when they got what they liked, usually percentage based rolls, they were so happy seeing me cursing my dice...
I will do the same for 4th edition!