delericho
Legend
I haven't decided yet. I think what I'll do is that if there's a specific item they want then they can quest for it; otherwise, they'll get mostly-random items. I will skew the items at least a little towards the group, in that I'll avoid placing items they can't use, but I'll not go much beyond that.
(Slightly annoyingly, I only finally reached my preferred solution for 3e right at the end of my last-ever 3e campaign - where I would only ever give out 'interesting' items, and very deliberately would not place the Big Six items to be found, but I'd also give out considerably more treasure than WbL implied. So the PCs got a choice - keep what they found and so have numerically more but unoptimised stuff, or sell it and buy exactly what they wanted. But that only works if you can buy/sell reasonably easily, and for good or ill 5e has removed that bit of the setting.)
(Slightly annoyingly, I only finally reached my preferred solution for 3e right at the end of my last-ever 3e campaign - where I would only ever give out 'interesting' items, and very deliberately would not place the Big Six items to be found, but I'd also give out considerably more treasure than WbL implied. So the PCs got a choice - keep what they found and so have numerically more but unoptimised stuff, or sell it and buy exactly what they wanted. But that only works if you can buy/sell reasonably easily, and for good or ill 5e has removed that bit of the setting.)