Li Shenron
Legend
Isn't anybody else bored about the random treasure or the found items in published adventures?
After the first 2-3 levels, it's more than 90% of the times completely useless for the party. You find +1 weapons and armors when your characters are already looking for +3, and the same goes with the ubiquitous rings of protection and cloaks of resistance...
The consequence is always the same: load you bags full of that magic stuff (because it's still the largest part of the money you'll get) until you go back to town, sell everything at half price and buy whatever you want.
I believe that adventure publishers are following the rules guidelines when planning this random treasure, but that's plain boring. The net result (expect at very low levels) is that you are getting an equipment worth just a little more than half the total. Is that intentional?
I am going to try in the next adventure I run (it's too late for this one...) to do this: instead of scattering the regular treasure along the encounters, I'll give no treasures at all except at the end, when there will be a single vault worth the total amount, this time with few but valuable items.
I suppose this should be ok, or isn't it? One could say that if the adventure is not very short, this way has the disadvantage of not supplying the party until the end, but still the magic weaponry found is rarely used at all IMXP...
Opinions?
After the first 2-3 levels, it's more than 90% of the times completely useless for the party. You find +1 weapons and armors when your characters are already looking for +3, and the same goes with the ubiquitous rings of protection and cloaks of resistance...
The consequence is always the same: load you bags full of that magic stuff (because it's still the largest part of the money you'll get) until you go back to town, sell everything at half price and buy whatever you want.
I believe that adventure publishers are following the rules guidelines when planning this random treasure, but that's plain boring. The net result (expect at very low levels) is that you are getting an equipment worth just a little more than half the total. Is that intentional?
I am going to try in the next adventure I run (it's too late for this one...) to do this: instead of scattering the regular treasure along the encounters, I'll give no treasures at all except at the end, when there will be a single vault worth the total amount, this time with few but valuable items.
I suppose this should be ok, or isn't it? One could say that if the adventure is not very short, this way has the disadvantage of not supplying the party until the end, but still the magic weaponry found is rarely used at all IMXP...
Opinions?