I think we will. The fix could be as simple as bumping the rarity of all magic items down one category, with currently "common" magic items being available in shops like most other commodities.
That's an interesting idea.
I think we will. The fix could be as simple as bumping the rarity of all magic items down one category, with currently "common" magic items being available in shops like most other commodities.
Let's talk behaviors like greed. Some (many) people are greedy. They will do anything to make a buck. Including buying, stealing, and selling magic items. It's normal human behavior. Any DM who says "PCs cannot buy or sell magic items in my world" is creating a bizarro world that goes against type. Some players don't really understand such a campaign. They'll play in the game, but it won't make a lot of sense. In order to placate the fact that it doesn't make sense, a DM might say "magic items are rare and special, that's the reason they cannot be bought or sold". On the surface, this might satisfy some players or at least allow them to ignore the incongruity. But for other players, it still sounds like total BS. The very fact that they are rare and special means that they should be in even MORE demand. Supply and demand. Economics 101.
Caveat: personal viewpoint.
You have to not think about eberron from an adventurer's viewpoint and more from a setting viewpoint. Yes eberron is a very broad magic setting. I use broad rather than high purposefully here. There is magic everywhere but it is utilitarian magic. Lightning rails and airships are huge endeavors that aren't reproduced all the time. Most of a PC's magic items are highly specialized, not the sort of stuff that you find floating around everywhere. Why create a couple of magic swords that can only be wielded by a few people and give make them only slightly more capable when you can create a magic cart to carry your troops into battle faster. Or a self propelled battering ram. Or even an everflowing fountain in the town square so that the city would never run out of water (very handy in a siege). The utalitarian flying stuff only works in air zones like Sharn. A flying carpet works everywhere so it's a rare, special item.
Perhaps it could help to think of it from a modern perspective. Our magic is everywhere. Self-cleaning ovens, vacuum cleaners, mixers, cars, motorcycles, streetlights, telephones, tv's, etc. PC's are the ones running around with advanced tech from a spy movie. Stuff that isn't just pumped out of any old factory. It's all custom made and extremely expensive.
That's how I look at it anyway; I know it won't fit everyone's vision but it works for me.
Another thoughtful post.
My method to instill some sense to the "incongruities" is the "secrets of making those items have been lost since the time of the Asusras, etc."
Now, like you say, suppose the players find a Fire Wand of the Asuras, since they are so rare, demand will be HIGH. So can the players sell it? Of course.
Could they have heard about a Fire Wand of the Asuras and searched til they found the owner and asked to buy it (or steal it in the case of my players). Of course.
However, going with this method (which allows for the wheelers and dealers, black market, king might have one, scenarios) precludes the establishment of places that would create such items, as would naturally happen with supply and demand. They would like to, but they can't.
"Well Bobikus, I got this idea, we'll make millions of gold by creating XXX...get your alchemy set together." - fighter.
"Sorry Julico, nobody knows how to create those, the last wizard that tried...died." - wizard.
Lastly, there is a "market" for alchemical and some common items. Those some folks still know how to make.
The 100g is for players to sell it. I would agree on those prices, or even higher, for buying.
This is the bit that makes no sense to me. I wouldn't sell my car to a dealer for £100 if I knew they could then sell it on for £10,000.
You claim both crowds are satisfied, they are not. You mention "you can easily run with magic item shops" & "other than having to put a little effort into a game", but wouldn't have been easier and less effort for WoTC to do this? If it is so easy why was 3e's system not done well, why was 4e magic items lackluster? The truth is it isn't easy and it takes a lot of effort to balance out prices for every magic item and expected wealth and character capability, and thats why WoTC took the easy way out and just didn't do more than a very vague almost useless system.
This is the bit that makes no sense to me. I wouldn't sell my car to a dealer for £100 if I knew they could then sell it on for £10,000.
This is the bit that makes no sense to me. I wouldn't sell my car to a dealer for £100 if I knew they could then sell it on for £10,000.