I have actually used effectively the same rule in the past.
It definately helps out those characters who have invested something of themselves into a certain skill.
Sure there were still items that could grant a skill without having the necissary ranks, but they costed more (sometimes much more, it depended on the skill)
Not all skills are created equal, some are simply far superior, so I got to leave the price alone on the regular ones (required buying ranks, this is a cost) while for the others I was able to adjust them to minor, medium, and major and adjust the cost as needed to make better skills cost more (for those who had no ranks). It worked out incredibly well actually.
I also had a rule that you had to have at least half the ranks in a skill for an item you wanted to make (ie if you wanted to make a hide +10 item you had to have at least 5 ranks in hide) or you had to work with someone who had at least as many ranks as the plus (they paid half of the exp for the item and so did the creater). This also worked out incredibly well.
Of course these changes were in effect from the beginning and everyone knew. This, along with, removing the double cost of cross classed skills (still had the max rank req though) made character creation much more interesting. You want to be really good at hiding but it isnt a class skill? pick up as many ranks as you can, grab an item to boost yourself.
Beautiful system
It definately helps out those characters who have invested something of themselves into a certain skill.
Sure there were still items that could grant a skill without having the necissary ranks, but they costed more (sometimes much more, it depended on the skill)
Not all skills are created equal, some are simply far superior, so I got to leave the price alone on the regular ones (required buying ranks, this is a cost) while for the others I was able to adjust them to minor, medium, and major and adjust the cost as needed to make better skills cost more (for those who had no ranks). It worked out incredibly well actually.
I also had a rule that you had to have at least half the ranks in a skill for an item you wanted to make (ie if you wanted to make a hide +10 item you had to have at least 5 ranks in hide) or you had to work with someone who had at least as many ranks as the plus (they paid half of the exp for the item and so did the creater). This also worked out incredibly well.
Of course these changes were in effect from the beginning and everyone knew. This, along with, removing the double cost of cross classed skills (still had the max rank req though) made character creation much more interesting. You want to be really good at hiding but it isnt a class skill? pick up as many ranks as you can, grab an item to boost yourself.
Beautiful system
