Mustrum_Ridcully
Legend
The alternative, not calculating in magical items in monster/PC comparision (CR, XP budgets and so on) systems doesn't work well either. As long as you get a bonus, it's better to have if then not to have it. And having more magic items than strictly necessary still makes an encounter easier.The problem with any amount of the necessary functionality of the character being based on gear is that you have to replace the gear with better gear as you progress, or else you fall behind.
This creates problems for some folks, since it means that you have to toss less-powerful items in exchange for higher-powered items, regardless of the utility or significance of the less-powerful items, in order to keep up with the encounters you face.
If magical items gain numerical bonuses, you can dance around and provide ways to account for them (expected values by level, XP modifiers), but it's almost impossible to make the bonus irrelevant and at some point force to make a choice that improves that bonus.
Well, maybe there is one thing you could do - magical items costXP when used. You fought that human guards with your +4 Longsword? Well, that reduces your XP gain from this encounter by 20 %. (assuming that due to some yet to be determined system, 20 % loss is a "fair" for this encounter and weaponry used.)
But at that point, nobody might want magical items anymore.
Of course, it might explain why some fictional characters don't use their magical items all the time - they are powergamers in hunt for XP.
