Hjorimir
Adventurer
Yeah, but I take solace in the fact that it is a 23rd-level item.Have you seen cloak of invisibility then?
Yeah, but I take solace in the fact that it is a 23rd-level item.Have you seen cloak of invisibility then?
But wait. You've spent this whole time playing the game with the bookkeeping annoyance of having to keep track of the +1 from the Sword of Coolness. And you haven't quit yet. So I don't think you've have that much of a problem keeping track of the +3.
If this is really your preference, then I say sell the +3 sword (and don't screw over the player with the "1/5 rule"), then spend the money on upgrading your Sword of Coolness +1 to it's +2 version. Then take the remaining money and buy some potions, magic whetstones, or combine with other people's money to get them an upgrade. The guidelines in the Adventurer's Vault book actually give specifics on upgrades, but it's pretty easy to figure out how it should work.
I also consider that a flavor choice.
Here's a quick and dirty example of what I'd like to see:
Sword of the Icy Field (Level 6)
Property: Gain resist 5 cold.
Proeprty: Gain Ice Walk.
Power (At-Will): As a move action, freeze all non-magical, non-animated liquid in a close burst 2. Anyone in the liquid are pushed back 2 squares. The frozen liquid can be walked on, but is treated as challenging terrain (wielder of Sword is immune).
Power (Encounter): Attack: Level+2 vs. Reflex; Anyone in the liquid when the At-Will power is used are immobilized (save ends) instead.
Power (Daily): Standard action. Create an ice wall 5 with 8 until end of your next turn. Wall has 40 HP, vulnerability fire 5. Wielder is treated as having Phasing with regards to the created wall. Sustain minor: wall persists.
Shield of the Abating Flame (Level 11)
Property: Resist fire 10.
Property: All enemies that use the Fire keyword are treated as marked by the Shield's wielder.
Power (Encounter): Immediate reaction, when missed by a melee attack. Target takes 1d8+con fire damage.
Power (Daily): Immediate reaction, when hit by an attack that deals fire damage. Gain hit points equal to half the damage dealt by the attack, before applying the shield's fire resistance.
Power (Daily): Minor action. The wielder of the shield may transfer any benefit of this shield's abilities to any non-combatant ally he is carrying/holding hands with.
Add one to the list of those who dislike +X items. I simply don't like them, and as some of you, I'd rather have my char be powerful, not his gear.
It may very well be purely psychological. How would you feel if you knew that, if you lost your Glasses of Intelligence +6, you'd be an idiot, instead of the amazing scientific you are?I have never really understood the need to make such a distinction, IMO.
Unless you routinely run into situations where your party will find themselves stripped of their gear and forced to rely solely on their innate abilities, I am not sure why it matters where their abilities come from. +1 to hit and damage is still a bonus, it works the same manner (lets you hit your foe more easily and deal more damage) regardless of whether it came from having a high str, a +1 weapon, a feat or a class feature.
Relying on gear doesn't mean your character is any less powerful. It just means that he is not quite strong enough to stand toe to toe with equal-lv challenges without them. But then realize that this is not a very meaningful comparison, since those monsters were designed and balanced based on the assumption that players would be appropriately equipped for their lv to begin with. The concept of lv is a metagame concept after all.![]()
While I think some magic items are indeed a bit too weak to be worth taking up a slot, I think that one of the best things 4e did was to get rid of stat boosts, so I for one am very glad the Gauntlets of Ogre Power and similar items DO NOT grant a stat boost.
It may very well be purely psychological. How would you feel if you knew that, if you lost your Glasses of Intelligence +6, you'd be an idiot, instead of the amazing scientific you are?
Edit: And that's a 'generic' you, not aimed at Runestar or anyone in particular.