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Magic pants

alsih2o

First Post
This post- http://www.enworld.org/forums/showpost.php?p=1905352&postcount=5 shocked me and entertained me.

Please, provide a description of 1 pair of magical pants for the rest of us.

Pantaloons of air baloons - These brightly colored pantaloons immediately inflate with air from the elemental plane of air whenever more than 50% of the wearer becomes wet. If the wearer is in water she gains automatically floats, head up. If the wearer should become sufficiently wet when on dry land the pants inflate causing movement to be reduced 75% and she suffers a -8 to all reflex saves.
 

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Shouldn't the wearer float head down, since it's the lower half of his body that gets buoyant?


Pantapouch of the Kangaroo: This eminently silly magical item allows you to let one creature get in your pants. It creates a non-dimensional space where the creature's weight becomes nonexistant. If the creature chooses so, it can let its head (and possibly hands) outside of the pants-pouch, making you look like a weird kangaroo mother with a freaky kid.
 

Hand of Evil said:
Pants of Many Pockets, much like a Bag of Holding. All pants only have type 1 and cost is 2,500 per pocket.

I've always wanted to have a PC wizard of mine get the time to create a robe (or pants, why not) that would be like a Robe of Useful Items and a Hevard's Handy Haversack at the same time. Put your hands in a pocket, take some random things you never put in. :D

(I love the Robe of Useful Items. It's just too cool. Especially the "window" part. Take a window out of your pockets, apply it on a wall, open it, and out you go!)
 

alsih2o said:
This post- http://www.enworld.org/forums/showpost.php?p=1905352&postcount=5 shocked me and entertained me.

Please, provide a description of 1 pair of magical pants for the rest of us.

Pantaloons of air baloons - These brightly colored pantaloons immediately inflate with air from the elemental plane of air whenever more than 50% of the wearer becomes wet. If the wearer is in water she gains automatically floats, head up. If the wearer should become sufficiently wet when on dry land the pants inflate causing movement to be reduced 75% and she suffers a -8 to all reflex saves.
:lol:
Kind of a funny draw back in heavy rains.
 

Gez said:
Shouldn't the wearer float head down, since it's the lower half of his body that gets buoyant?

.

Depends, I based this off real-life pantented underwear for emergency tsunami use. It all depends on the shape of the inflated section. :)
 

Pants of Gender Reversal: Much like the infamous Girdle of Gender Reversal from 2e. Put these pants on and you automatically change sex. Unlike the infamous Girdle of Gender Reversal, the pants of Gender Reversal disappear but their magic lingers on. The pants were created by Bargle the Incorrigible. When the King of Victoriana put them on, everyone laughed. Bargle thought it was hillarious when the normally embarrassed king turned into a Queen. He thought it was funny as hell. :D

Strong Transmutation; CL 15; Polymorph Other or Polymorph Other Object, Permancy; GP 15,000
 

Pants of Pilfering - These skin-tight pants do not have any visible pockets, but in fact contain six small extradimensional spaces similar to a Bag of Holding (most commonly two pockets in front, two in the back and one at the bottom of each leg). Each pocket can hold 0.5 cubic feet of material up to 5 pounds in weight. Only the current wearer of the pants is able to access the pockets. Materials in the pockets are not detectable by a physical search of the wearer. As with a Bag of Holding. sharp objects such as an unsheathed dagger placed inside will puncture the extradimensional space. The resulting disruption will destroy all the remaining pockets in the pants and all objects within will be lost.

If a female dons the pants, there is only a 25% chance that the pockets will be accessible since everyone knows that most women's pants do not contains pockets (at least according to the continual complaints from my wife), but the pants will never make the female wearer look fat. :p
 

Well of course...

Hammah pants: These overly large baggy pants are always of a bright metallic material. When the wearer dances they shift and shimmer in a dazzling way providing a +2 bonus to Perform (Dance). If the wearer is a bard, and uses the fascinate ability while wearing Hammah pants, the DC is increased by 5.

Faint enchantment; CL 5 Daze, Light GP 3,000

mc_hammer.jpg


-Tatsu
 

Tauric Pants (See Eberron Setting Tauric Belt: artifact) - The wearer of these pants can change into a tauric shape 1/day.
Size increase by one category: AC/Attack modifiers apply
Gains +10 to base speed
Gains +4 bonus to STR and +2 bonus to CON
Gains 2 claw attacks/round for 1d4 damage (secondary attack penalities apply)​
 

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