Greenfield
Adventurer
Sorry, I wasn't trying to snark you, Arrowhawk. There was a 20 minute difference between my post and yours, so I naturally figured that you'd had a chance to read mine. (Check the time stamps on our posts and you'll see.)
I also thought you'd realize that "Slay Army" and "Raze Town" were euphemisms, particularly in the context I used them in. (To be honest, I'm surprised that you thought that even WOTC would be silly enough to give a spell that name). And I don't know if you have the Sandstorm book either. You didn't mention it in your list of research sources.
The per-round damage is miniscule, not close to being enough to bypass the hardness of stone, so it won't actually take down fortifications. Said fortifications being hit by flying debris, such as the trees it says the winds can uproot, well, that may be another story. At a minimum, you'll need a new paint job. On the plus side, you won't have to clean your gutters this season.
The inability to find your way out of the storm, the inability to control your movements in the storm, and the sheer duration of the storm make it an empowered mass nuclear overkill spell. Oh, and neither DR nor SR apply, so I honestly don't know of much that can survive it. (Trolls won't, since it includes suffocation.) Something with sufficient Fast Heal might, depending on how you handle the actual storm damage.
Oh, right, I forgot to mention that. The 1100 dice of damage I listed is only from the sand blasting. There's a whole 'nother set of damage associated with simply being in a 175 mile per hour windstorm. Damage from being battered and blown about, damage from suffocation due to being buried in drifts of sand and debris. Lots of good stuff. You have to look in the DMG under Weather Effects to get the whole picture.
Seriously, this thing puts tactical nukes to shame.
I think I'm going to ask our group to cast a collective Dispel BS on it. Either that or, as the only character in the group who can actually cast it, I just won't.
I also thought you'd realize that "Slay Army" and "Raze Town" were euphemisms, particularly in the context I used them in. (To be honest, I'm surprised that you thought that even WOTC would be silly enough to give a spell that name). And I don't know if you have the Sandstorm book either. You didn't mention it in your list of research sources.
The per-round damage is miniscule, not close to being enough to bypass the hardness of stone, so it won't actually take down fortifications. Said fortifications being hit by flying debris, such as the trees it says the winds can uproot, well, that may be another story. At a minimum, you'll need a new paint job. On the plus side, you won't have to clean your gutters this season.

The inability to find your way out of the storm, the inability to control your movements in the storm, and the sheer duration of the storm make it an empowered mass nuclear overkill spell. Oh, and neither DR nor SR apply, so I honestly don't know of much that can survive it. (Trolls won't, since it includes suffocation.) Something with sufficient Fast Heal might, depending on how you handle the actual storm damage.
Oh, right, I forgot to mention that. The 1100 dice of damage I listed is only from the sand blasting. There's a whole 'nother set of damage associated with simply being in a 175 mile per hour windstorm. Damage from being battered and blown about, damage from suffocation due to being buried in drifts of sand and debris. Lots of good stuff. You have to look in the DMG under Weather Effects to get the whole picture.
Seriously, this thing puts tactical nukes to shame.
I think I'm going to ask our group to cast a collective Dispel BS on it. Either that or, as the only character in the group who can actually cast it, I just won't.
