Magic Shield Construction: animated buzz saw

Gaiden

Explorer
I have this mental image: a bracer with an attached disc of metal that is shaped much like a buzz saw blade (with saw tooth edges) and a reinforced slightly curving interior resembling a buckler or small round shield. The disc can be fired like a projectile attaining phenominal rotation speeds upon firing. The catch is that the sawed disc animates upon being fired. After release at heavy crossbow-like speeds it continues to spin but now attains its own hovering ability and spins around the firer sawing through any resistance meanwhile angling its curved face to deflect incoming blows. Finally the sawblade is powered by electricity and absorbs electricity attacks which it can in turn release when it strikes someone.

So in a less mechanistic and more descriptive sense: this discus of sorts is attached to some sort of springloaded device that one point at its intended target. The discus is released and begins sawing through its intended target after which it returns almost like a boomerang angling through the air to return to the firer after which it begins a seemingly random course of hard angles about the space of the firer sawing through enemies legs arms, midsections, and angling itself in such a way to block physical attacks as best as possible. During this whole exchange a lightning bolt streaks from the sky and the discus acts almost like a magnet absorbing the electricity charging itself. As it now spins sparks are let loose and it releases that electricity with each strike against any foes.

Here is my build:

+1 animated, dancing, throwing, returning, shocking small shield of greater electricity resistance. In this case the shield would be specifically crafter to deal slashing damage instead of bludgeoning.

Other than the phenominal cost (about 200K gp) do I have the mechanics right for the description? (I realize I described the firing mechanism as mechanical, but the end results are the same and there is no way to make it mechanical without introducing a new exotic weapon.)

The catch here seems to be the number of actions to activate the animated, dancing, and shocking properties of the shield. I have a house rule that makes activating a energy weapon a free action, so ignore that for right now. What I want to do is have the act of firing trigger both the animated and dancing properties of the shield. Is there any rules method of accomplishing this without just creating a unique shield?

Also, on a more important note, is it legal to have something both animated (to provide the shield bonus to AC) and dancing, to get the attacks in?

I don't see any reason why they both couldn't be working at once except for the short duration: what happens when the 4 rounds end of the first activated ability if we presume that the firing cannot be used to activate both abilities? Does the shield drop if animated first while there would still be a round of dancing left (presuming you could not activate both in the same round)?

For a justification you could look at the Improved Shield Bash feat which allows you to retain the AC bonus of the shield while bashing. The stacking of animated and dancing effectively just means the use of this feat for a +6 to the total modifier of the shield!

If I wanted to have a shield that could do all of the above how much would you have it cost? I figure that a standard action has to be involved with activating the dancing/animated abilities, just not a standard action each. Also I'd consider allowing the firing the first round to be a free action *if using the standard action to activate the shield's animated/dancing abilities*.

Finally, a related quesion, how exactly does dancing work? The DMG says that you are not considered wielding the weapon with regarding to actually holding it [not an exact quote] (I presume this is in relation to TWF vs. 2HF vs single weapon style benefits/penalties only). However, then it goes on to say that for all other intents and purposes it is considered wielded by you. It then goes on to qualify with examples that all deal with attended vs. unattended objects.

However, what about all the other things that go into attacking with a weapon: iterative attacks, str bonus, feats, active spells, etc.

Let's say the PC is hasted with a BAB of 16, WF in shield (don't ask), and Str of 18. First, does the dancing shield get 1 or 4 attacks. Second, does haste kick in allowing an extra attack with the shield? If not, then if the shield were speeded would it get an extra attack along with the extra attack you would get with weapons you were holding? Is the attack bonus +16 (for BAB), +20 (for BAB+Str), +21 (for BAB+Str+WF), or +22 (for BAB+Str+WF+Haste)?

It seems to me that the dancing weapon should function like spiritual weapon because descriptively the effects seem to be almost identical (except one is an evoked force effect). However, there is nothing in the mechanics of the dancing description to suggest the overlap except perhaps the lack of ability to make AoO's.

All help is much appreciated.
 

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I wonder if people look at my post and stop reading after the second paragraph.

If that's the case, here is the short version: is it legal to have a small shield be animated and dancing at once?

If so would it be fair to make their activations (animation and dancing) normally each a separate standard action, 1 total standard action?

How can I add in the option for a free ranged attack with the shield with the standard action to activate the animation/dancing? If I added speed to the shield but only for the special case of getting an extra attack when activating the animation/dancing, what kind of bonus should that equal: +1, +2?

Is there any mechanical (non-magical way) of getting a shield to act as a projectile weapon (yes, projectile: fired from some sort of mechanical device)?

How does dancing work?
 

In short, you can create any magic item you want. I do.

Don't worry too much about using existing mechanics to create your concept. Just determine what the item does.

NOW...

Once your item's properties are determined, compare it to already existing items, and estimate it's power in relation with those items. This will help determine what caster level, item creation feat, and spells are needed to create it. Then arbitrarily put a price tag on it.

We can help you do that. Just tell us exactly what the item's properties are (activation method included), and we'll help you reverse-engineer it.
 


Trainz said:
Once your item's properties are determined, compare it to already existing items, and estimate it's power in relation with those items. This will help determine what caster level, item creation feat, and spells are needed to create it. Then arbitrarily put a price tag on it.

We can help you do that. Just tell us exactly what the item's properties are (activation method included), and we'll help you reverse-engineer it.

Its all up in my original post. Here it is descriptively:

I want a round shield with a sharp edge that can be fired like a projectile, retun to the firing mechanism (like a boomerang), absorb electricity, and release that absorbed electricity. As a separate function I want the shield to be programed to dart around its wielder without being held acting both offensively in a manner similar to the firing mechanism just at closer range (picture a spinning buzzsaw with some sort of hovering mechanism and a computer that monitors the position of the wielder so that it always stays a certain distance from that person while seemingly ramdomly cutting paths around the wielder) and defensively (picture the compouter program incorporating rotation angles about the lateral axes such that while the buzz saw is cutting a path and spinning it also rotates along a separate perpendicular axis allowing that flat portion of the saw to deflect blows).

I don't want to spend 18 seconds activating all this stuff. I want the firing to behave like firing any other projectile weapon and I want the animation to be automatic (if desired) after firing: picture the return arc of the boomerang like path that then goes directly into the protective zig-zagging around the wielder or requiring activation if not being fired that would take a similar amount of time to firing.

I initially pictured this happening with a buckler (to give you an idea of the size I was initially thinking of.

Act as a ranged weapon at will (throwing)
Return to the firer at will (returning)
 

Here's a thought:

I might be able to get away with the mechanical function of the firing mechanism if I used a gnomish artificer (from MoF) to craft it. There is that spell thrust item or something like that (I think it is a 1st level spell and acts just like the thrust bolt spell (0th) but can be any item). The rules even build in item slots. So the bracer could be made to fire this specialized disc instead of a bolt or something else. You could even argue that rules wise it would not be unreasonable to have the circular blade deal d8 slashing dmg as the bolt would deal d8 piercing.

You could then enchant the blade with actual magic to be returning (the throwing part is unneccessary now).

Of course incorporating the whole shield element might be a tad difficult. I supose you could incorporate the same principle as the firing mechanism and just have the disc act as the shield spell but with different flavor text. Then, the only question would be of how to get it to attack at close range. If you've enchanted the disc already, just include dancing on there to get it to attack around you.

Hmmm, certainly cheaper than the total magical enhancement method.

What say you?
 

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