Magic Vestement!!!

protheus

First Post
Can you clarify this spell for me

Magic Vestment
Transmutation
Level: Clr 3, Strenght 3, War 3
Components: V,S,DF
Casting time: 1 action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/Level
Save: Will negate (harmless object)

You imbude a suit of armor or a shield with an enchantement bonus of +1 per three caster level (maximum +5). An outfit of clothing counts as armor that grants no AC bonus for the purpose of this spell.

Note: A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement)

My Dm and I have 2 view for this spell

My DM: Im a 9 lv cleric (That give a +3 bonus) He say that any armor that already have an base AC of 3 and more (Stud Leather and heavier armor) could'nt be affect by the spell.

My View: The armor touch become enhanced with a +3 bonus (Stud leather AC:3 would become a stud leather +3 = AC:6) But if the armor have already magic propreties his "+" bonus can't go higher than +5 (A Leather armor +4 would become +5)

I hope you will be able to help me
 

log in or register to remove this ad


IMO, you are right, to a point.

Your example of +4 leather will not gain any more bonus since the +4 exceeds your +3 by level.

The spell is pretty clear in that it says a suit of armour gains a +1 bonus/3 levels. It does not gain ADDITIONAL, it simply gains.

So normal armour can go up to +3 with your 9th level cleric, +1 will go to +3, +2 will go to +3, and +3 or more is not affected.

That's just my take on the spell, and its wording

You imbude a suit of armor or a shield with an enchantement bonus of +1 per three caster level

doesn't mentional ADDITIONAL, ADDED or other words that would support pushing +4 up to +5.
 

What does your DM think would be the point of the spell if it couldn't effect armor better than say studded leather?

Sometimes you have to step back and look at the big picture. 3rd level spell. Your interpretation of it makes sense and seems exactly like a similar spell (magic weapon). His reading of it makes it a crappy version of armor that noone would ever memorize under any circumstances.

Hmmmm...
 

My first response is "What are you people smoking?"
The spell gives an enhancement bonus to AC. We have always played that this applies to any armor or shield cast as long as magic bonuses do not go above +5.
So casting this spell on full plate Armor AC-8 +1 every 3 levels. Makes total AC of armor of 9-13 depending on caster level.
I see no good arguement so far for allowing the armors normal AC to count against the +5 max bonus.
 

Perhaps I wasn't clear in my post.

I agree that the spell adds a bonus to your armour, no matter what armour it is.

What I did disagree on is that it ADDs the enchantment bonus to magical armour. The spell grants a bonus to armour. If the armour is already magical, I believe it will only grant a bonus if the armour is not "as magical" as the bonus you can give it.

In the example, a 9th level priest gets a +3 bonus, so up to +2 armour would benefit. That is +2 enhancement bonus armour, not +2 armour like studded leather.
 

I agree that the spell adds a bonus to your armour, no matter what armour it is.

What I did disagree on is that it ADDs the enchantment bonus to magical armour.[/B]

The words you're looking for are "Like bonuses don't stack".

If you have +2 Leather Armor, what you really have is Masterwork Leather Armor with a +2 Enhancement Bonus.

If you cast Magic Vestment on it, it grants a +3 Enhancement Bonus.

You don't end up with Masterwork Leather Armor with a +5 Enhancement Bonus - you end up with Masterwork Leather Armor with a +2 Enhancement Bonus and a +3 Enhancement Bonus.

Which, effectively, is simply +3 Leather Armor for the duration of the spell... because "like bonuses don't stack".

If Magic Vestment instead granted a Divine Bonus to the armor, for example, then you'd have Masterwork Leather, with a +2 Enhancement Bonus and a +3 Divine Bonus, for effectively +5 Leather Armor, because "unlike bonuses stack".

Does that make sense?

-Hyp.
 

I'd have to agree with Gromm, many times the easiest way to solve a rules conflict(other than posting your question here, which may not be an option if you're in the middle of a game) is to take a look at what the designers were probably thinking. It's a third level spell, compare it to other third level spells and see who's interpretation seems the closest. This is a rebuke to your DM not to you.
 

Thx OEL all i have to do is copy paste that and "voila".

The other think is that my DM do not really like priest spell, for him the only spellcaster worth to be play is the WIZARD thsat why he dont like when im right......

Thx all
 

Would that bonus add to a non-"plussed" armor?

Such as a full plate with Greater Fortification, a +5 ability.
So, AC is unadjusted but it is magical. Would it then also have an enchantment AC bonus as well or would the "+5" already be capped out. I'm tending to lean toward it still getting the AC bonus anyway.

I think.
 

Remove ads

Top