Magic Vestment
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.
Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).
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A: If a 6th lvl cleric casts this upon a +1 shield, so that it is now a +3 shield for AC purposes. Does this affect the shield's enhancement bonus for Sundering purposes? Would an NPC need a +3 weapon to sunder this shield while the spell is in effect?
B: My group has a 6th lvl cleric that casts Magic Vestment using a Necklace of Karma Beads (+4 to caster level)on his Full plate +1 and his large steel shield +1. He now has an AC of 26. He has the feat Expertise that he uses to add +4 to his AC. So, at level 6 this cleric has an AC of 30.
I, the DM, have maybe hit this character 6 times in the whole campaign. The last time was with an Ogre Ftr2 wielding a MW Fullblade. This cleric is walking wall of defense. Three of the other party members have died in the campaign so far.
I am running Return to the Temple of Elemental Evil and this cleric fears nothing. I don't blame him; I cannot hit him with most of the monsters in the module unless I roll a natural 20 (using variant rules: natural 20 always hits and natural 1 always misses). Have you experienced this? Does this spell cause problems for any other DMs out there? The AC coupled with the cleric using Spikes on a stick is insane.
Any thoughts or suggestions?
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.
Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).
**********************************************
A: If a 6th lvl cleric casts this upon a +1 shield, so that it is now a +3 shield for AC purposes. Does this affect the shield's enhancement bonus for Sundering purposes? Would an NPC need a +3 weapon to sunder this shield while the spell is in effect?
B: My group has a 6th lvl cleric that casts Magic Vestment using a Necklace of Karma Beads (+4 to caster level)on his Full plate +1 and his large steel shield +1. He now has an AC of 26. He has the feat Expertise that he uses to add +4 to his AC. So, at level 6 this cleric has an AC of 30.
I, the DM, have maybe hit this character 6 times in the whole campaign. The last time was with an Ogre Ftr2 wielding a MW Fullblade. This cleric is walking wall of defense. Three of the other party members have died in the campaign so far.
I am running Return to the Temple of Elemental Evil and this cleric fears nothing. I don't blame him; I cannot hit him with most of the monsters in the module unless I roll a natural 20 (using variant rules: natural 20 always hits and natural 1 always misses). Have you experienced this? Does this spell cause problems for any other DMs out there? The AC coupled with the cleric using Spikes on a stick is insane.
Any thoughts or suggestions?
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