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Ok, for a long time now, I've encountered quite a few complaints how the Mystic Theurge - despite of its increased versatility - just “doesn't make the curve” crunch-wise.
I've also encountered countless homebrew alternatives to the Duskblade/Hexblade/Paladin/Ranger. To be honest, that quatro never sat well with me.
Also, I sometimes encounter a question in the line of "why can't a wizard ever heal" or "why can't a cleric cast Fireball".
Well, I've come up with 2 feats that could resolve all the above, and on top of that provide a bunch of other benefits.
At 1st glance, it would seem like 2 feats grant quite a lot, but read on and you might find that I’m on to something here.
The idea was to find something that wouldn’t make melee/skillmonkey casters an obvious choice, but if someone wanted to go that route, it would definitely be viable – and the power scale would be gradual, and in accordance to how many feats you put into it.
I also wanted to allow players who took this feat (or at least the first) at a later stage of their character development, to eventually catch up.
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Ok, for a long time now, I've encountered quite a few complaints how the Mystic Theurge - despite of its increased versatility - just “doesn't make the curve” crunch-wise.
I've also encountered countless homebrew alternatives to the Duskblade/Hexblade/Paladin/Ranger. To be honest, that quatro never sat well with me.
Also, I sometimes encounter a question in the line of "why can't a wizard ever heal" or "why can't a cleric cast Fireball".
Well, I've come up with 2 feats that could resolve all the above, and on top of that provide a bunch of other benefits.
At 1st glance, it would seem like 2 feats grant quite a lot, but read on and you might find that I’m on to something here.
The idea was to find something that wouldn’t make melee/skillmonkey casters an obvious choice, but if someone wanted to go that route, it would definitely be viable – and the power scale would be gradual, and in accordance to how many feats you put into it.
I also wanted to allow players who took this feat (or at least the first) at a later stage of their character development, to eventually catch up.
.