1nsanem1nd
First Post
I've made a couple of magical items for a campaign I'm DM'ing. Was wondering if I could get some feedback on these items? I tried to make custom items that they would feel connected with.
[h=2]Pocket Watch of Mage Armor[/h]Requires Attunement
A constructed magic item that requires daily maintenance to keep using. The user must be proficient in tinkering tools and the spell Mage Armor to create and maintain the watch. The watch also keeps accurate track of time.
The watch holds three charges of the spell Mage Armor. The spells can be cast at will by the user and the only target of the spell may be the user. The charges on the watch are completely filled after a 24 hr period and the user spends 10 minutes tinkering time to maintain the watch.
To create the watch, it takes 30 days and 25 gold per day (750 total gold) to finish. The user must have access to tinkering tools every day. If the watch is failed to be maintained it takes 1 hour of tinkering to repair.
[h=2]Knuckles of the Elements[/h]Requires Attunement
These knuckles were made to represent the four major elements of the universe. Each knuckle has a symbol of either fire, earth, wind, or water. If the knuckles were ever separated by more than 50 feet the left hand knuckles will instantly appear next to the right hand set.
The user can concentrate on the knuckles for 10 minutes and change the damage type from either fire, water (cold), earth (force), or wind (thunder). The user’s unarmed attacks with this weapon then take on the damage type of the type selected. Attacks made by these knuckles are considered magical and gain +1 on all damage and attack rolls.
[h=2]Noble’s Black Robe[/h]Requires Attunement
A set of black robes with fine, intricate trim. At the beginning of each day the user can decide to either have advantage on either Persuasion or Deception checks. If Deception is chosen the trim takes on a silver color, and if Persuasion is chosen the trim takes on a gold color.
If the user wishes to change the effect of the robe they can concentrate on it for 1 minute and change the effect.
[h=2]Pocket Watch of Mage Armor[/h]Requires Attunement
A constructed magic item that requires daily maintenance to keep using. The user must be proficient in tinkering tools and the spell Mage Armor to create and maintain the watch. The watch also keeps accurate track of time.
The watch holds three charges of the spell Mage Armor. The spells can be cast at will by the user and the only target of the spell may be the user. The charges on the watch are completely filled after a 24 hr period and the user spends 10 minutes tinkering time to maintain the watch.
To create the watch, it takes 30 days and 25 gold per day (750 total gold) to finish. The user must have access to tinkering tools every day. If the watch is failed to be maintained it takes 1 hour of tinkering to repair.
[h=2]Knuckles of the Elements[/h]Requires Attunement
These knuckles were made to represent the four major elements of the universe. Each knuckle has a symbol of either fire, earth, wind, or water. If the knuckles were ever separated by more than 50 feet the left hand knuckles will instantly appear next to the right hand set.
The user can concentrate on the knuckles for 10 minutes and change the damage type from either fire, water (cold), earth (force), or wind (thunder). The user’s unarmed attacks with this weapon then take on the damage type of the type selected. Attacks made by these knuckles are considered magical and gain +1 on all damage and attack rolls.
[h=2]Noble’s Black Robe[/h]Requires Attunement
A set of black robes with fine, intricate trim. At the beginning of each day the user can decide to either have advantage on either Persuasion or Deception checks. If Deception is chosen the trim takes on a silver color, and if Persuasion is chosen the trim takes on a gold color.
If the user wishes to change the effect of the robe they can concentrate on it for 1 minute and change the effect.