IceBear
Explorer
I already told you what I do.
The half-orc barbarian died leaving behind his +1 chain mail and his +1 axe. The rest of the party divided up his goods as they saw fit - the cleric took the armor and the fighter took the axe. I then allowed the player of the dead PC to create a new character using the wealth guide from the DMG, but I had veto rights to any magic item he took. So, in the party I now had a cleric and a fighter who were ahead of the other PCs in weath. All I did was insure that by the time they reached the next level, their wealth was back in line with the DMG and the rest of the party (ie, the fighter and the cleric didn't find any magic items for them while the other PCs did). Once everything was rebalanced, then everything went back to normal.
It's not really that big of a deal. If it is, tweak the religion in your campaign to one that the deceased like to be buried with their prized possessions - then the other PCs will have to let all the gear be buried with the deceased or be cursed or haunted.
[Edit] Just saw the above post. That's happened in my campaign too. Just that in the example I gave above, the half-orc didn't have any family.
You could always have the PCs draft a will of who gets what.
Also, perhaps the cost of burying all these foolish adventurers have forced the government to tax them
IceBear
The half-orc barbarian died leaving behind his +1 chain mail and his +1 axe. The rest of the party divided up his goods as they saw fit - the cleric took the armor and the fighter took the axe. I then allowed the player of the dead PC to create a new character using the wealth guide from the DMG, but I had veto rights to any magic item he took. So, in the party I now had a cleric and a fighter who were ahead of the other PCs in weath. All I did was insure that by the time they reached the next level, their wealth was back in line with the DMG and the rest of the party (ie, the fighter and the cleric didn't find any magic items for them while the other PCs did). Once everything was rebalanced, then everything went back to normal.
It's not really that big of a deal. If it is, tweak the religion in your campaign to one that the deceased like to be buried with their prized possessions - then the other PCs will have to let all the gear be buried with the deceased or be cursed or haunted.
[Edit] Just saw the above post. That's happened in my campaign too. Just that in the example I gave above, the half-orc didn't have any family.
You could always have the PCs draft a will of who gets what.
Also, perhaps the cost of burying all these foolish adventurers have forced the government to tax them

IceBear
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