Magical University Course Catalogue

Nifft

Penguin Herder
Applied Necro-Theology: Dr. Circet
A survey course of dead deities and their various uses. Political, arcane augmentation, necromantic and alchemical avenues are explored. Planar travel expenses included.
- Lab fee: 10,000 gp and one soul.


Trans-Valant Summoning Seminar: Dr. van Hellion
[Prereq: Students must have mastered 7th Valance.]
Students will assist Prof. van Hellion in ritual summonings. At the end of the course, students may vote on and enact thier own trans-valent summoning.
- NOTE: Involves lifewell expenditure. Release form required.


Elementary Evocations: Tactics and Targeting: Col. Flaga [Adjunct]
[Prereq: Students must have mastered 3rd Valance. Evocation and Abjuration required.]
Class will have opportunity to practice Evocations in a variety of "real-world" settings, against warded classmates and summoned TAs alike. There will be a Final Examination.
- Lab fee: 200 gp.
- NOTE: Optional resurrection fee must be registered three days before Final Exam.


-- N
 

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Hmmm.... fun stuf...

Necromancy 101
Descrition: How to find the right bodies without running afoul of local government

Divination 101
Description: finding answers to simple questions

Divination 102
Description: if you followed divination 101, you'd know...
 

Advanced group dynamics 404- An in depth look at the usefulness and possible uses of fighting types and nonmagic users to attain your goals.
 

Combat Casting/Know Your Enemy: Prof. Hawkeye
(venue: University Firing Range, currently under repair)
A three-part curriculum on the correct method of targeting spells and rays to do the maximum harm to your enemies, and the minimum harm to your friends. Students required to demonstrate an understanding of the impact of low-slung ceilings and enclosed spaces to areas of effect. Injury and death to classmates results in automatic failure. Includes complete course on 'The Grid' method of spatial awareness.
Resistance spells available on request, 25 gp ea.
 


Drawing from Nature: Illusion 101
(Students must be able to cast from the Illusion school)
The basis of all Illusory images is mastery of common elements: perspective, proportion, lighting and color. Mundane travel required.


Life Drawing: Illusion 201
(Students must command Illusions of at least the 2nd Valance.)
Studio course focusing on study of living creatures, particularly humanoids.
- Model fee: 2 gp/session

-- N
 

Correct me if I'm wrong, but isn't the effect of low ceilings and enclosed spaces on areas of effect... nil?
Depends on the system. If you're not playing 3E, then fireballs are based on volume and lightning bolts can ricochet.
 

Basic Meditation

Advanced Meditation, with a Laboratory Section on the "Lucid" trance (Prerequisite for advanced Divinatory Studies)

Phys Ed-- Basic Self Defense

Magiography-- a Survey course of important mages and magiocal thought throughout history.

Comparative Magical Theory

Ethics

Biology: Mundane Anatomy

Biology: Preternatural Anatomy

Biology Lab: Identifying, Harvesting and Preserving Material Components
 
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Advanced Screening & Teleportation 404: Pr. Emon Webd.
Student will learn the art of not being where potential enemies think they are.
Pr. Goug-el-Katsch will intervene to describe is the art of leaving illusions or simulacra of yourself to fool enemies.

(PS: It's valence, not valance. No, seriously.)
 


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