Mark CMG said:Once you get past a certain level, a lot of what you can potentially run into requires certain items to overcome. You might have to go through some encounter tables and strike through a number of creatures or adjust them.
Then they should do something about their Will saves, like - shock, horror - multiclassing. Or take feats like Iron Will, or Force of Personality (use Cha instead of Wis) rather than combat-oriented feats.Seeten said:Fighters with their base will save are taken out of the fight with a single charm or hold spell, or tasha's.
Quartz said:Then they should do something about their Will saves, like - shock, horror - multiclassing.
Multiclassing, to me, should never be the answer to anything other than some odd particular character concept that can't be done within a single class. (exception: if you're a 1-character party, in which case you're somewhat forced to be a jack of all trades)Quartz said:Then they should do something about their Will saves, like - shock, horror - multiclassing. Or take feats like Iron Will, or Force of Personality (use Cha instead of Wis) rather than combat-oriented feats.
Quartz said:Then they should do something about their Will saves, like - shock, horror - multiclassing. Or take feats like Iron Will, or Force of Personality (use Cha instead of Wis) rather than combat-oriented feats.
For instance, any Lawful character can multitask to Monk, not - in game terms - to become a Martial Arts whizz but to focus on internal discipline. And it helps in the bar-room brawl.
I agree completely. Except for the exception, which seems appropriate somehow. Even the solo adventurer (well, PC) needn't play the part of JoAT. Why not just have a lone Fighter righting wrongs, or wronging rights for that matter. Or Rogue. Or Wizard. . . whatever.Lanefan said:Multiclassing, to me, should never be the answer to anything other than some odd particular character concept that can't be done within a single class. (exception: if you're a 1-character party, in which case you're somewhat forced to be a jack of all trades)
Better just to kill whatever's casting the spell before the spell resolves.
Lanefan
Seeten said:This, to me, sounds like the hallmark of bad DMing and a bad game, to each their own, have your fun, or whatever, but count me out of the game where I cant play a fighter, because then my will save is too low and I have to multiclass to survive the game.
Mark CMG said:Once you get past a certain level, a lot of what you can potentially run into requires certain items to overcome. You might have to go through some encounter tables and strike through a number of creatures or adjust them.
Quartz said:Not actually true: you do less damage, but you still do damage. Just because something has e.g. DR 30/whatever doesn't mean that you can't do more than 30 HP damage. Or, if you can't, perhaps you can lead the monster to the Bottomless Pit of Doom or whatever. And, of course, forcing players to use their brains instead of their characters' brawn can be a welcome change. But it is incumbent on the GM to give the players a way out - even if it is running away.
I can't wrap my head around this. D&D thrives on multiclassing; it positively encourages multiclassing. In fact, I'll go as far as to say that you're supposed to multiclass.Lanefan said:Multiclassing, to me, should never be the answer to anything other than some odd particular character concept that can't be done within a single class.