Merlin the Tuna
First Post
Gothmog's assessment is pretty similar to my own.
What was the last edition of D&D that you played, out of curiosity?
What was the last edition of D&D that you played, out of curiosity?
one of the things I found frustrating with 3E is that character creation and development ended up becoming so focused on what combination of feats and/or spells would allow a character to do the most damage. It became rather formulaic--a lot of options superficially, but it seemed that there were certain "character paths" that provided the most optimization.
Pem, this is terrific advice. Advice that applies to every RPG I've played, BTW.I think in playing 4e you probably have to be prepared to separate the ingame from the metagame...
In every RPG I know there is some element of tension between the game itself and the world being depicted by the game. This isn't particular to 4e. It's only grating because it's new.Some players (especially, in my experience, those who really like Runequest or RM or the non-optimisation character-build aspects of 3E) might find this a bit grating.
An observation: mechanical diversity is only one kind of diversity.From my observation I'd say that 4e works best for a quick pickup game or on the fly. 3.5 and PF offer more diversity for characters and depth for creating more thought out games.
Wow, what great replies! Special thanks to Gothmog and Mustrum for going so in depth. You all helped me make my decision, which is to go with 4E--I especially like the "tactical" over "system mastery" approach to rewards; one of the things I found frustrating with 3E is that character creation and development ended up becoming so focused on what combination of feats and/or spells would allow a character to do the most damage. It became rather formulaic--a lot of options superficially, but it seemed that there were certain "character paths" that provided the most optimization.