This is 3.0 info, but for a start it may help...
Called: This powerful enchantment allows the owner to utter a command word and call the armor or shield to her as a standard action. Armor appears correctly donned at the end of the action, or a shield appears on the proper arm. The armor or shield appears completely normal otherwise.
Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, teleport; Market Price: +1 bonus.
Source: Defenders of the Faith, p. 23
Ease: A suit of armor with this enchantment allows its wearer to rest comfortably overnight without removing it, regardless of how heavy it is. The wearer can don ease armor in only 5 rounds, or remove it in a single round.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, soften earth and stone; Market Price: +1 bonus.
Source: Masters of the Wild, p. 28
Grace: This armor is flexible and easier than normal to move and stretch within. It has no maximum Dexterity bonus.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus.
Source: Book of Eldritch Might II, p. 60
Greater Maneuvering: The lightness and ease-of-use of armor or a shield with this special ability reduces the associated armor check penalty to 0.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement, haste; Market Price: +2 bonus.
Source: Book of Eldritch Might II, p. 60
Maneuvering: Armor and shields with this ability reduce their associated armor check penalty by 2. Items with this ability are light and magically maneuverable – and in the case of armor, extremely limber.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement; Market Price: +1 bonus.
Source: Book of Eldritch Might II, p. 60
Nimbleness: This type of armor feels light and less restrictive than other armor of its type. While the actual weight is unchanged, the maximum Dexterity bonus increases by +2 and the armor check penalty decreases by 1.
Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus.
Source: Magic of Faerûn, p. 137
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