Scharlata
First Post
Continued
Quick Don: Armor and shields possessing this enchantment allow the wearer or wielder to instantly don them when needed. Quick don armor takes half the time to don (round down) as its nonmagical counterparts. A quick don shield equips itself instantly as a free action when a command word is spoken. The shield must be fastened to its owner’s body (typically hung from the belt or strapped across the back) in order to self?equip.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, haste; Market Price: +1 bonus.
Source: Arms and Armor, p. 70
Quick Release: Armor and shields possessing this enchantment allow the wearer or wielder to instantly remove them when needed. These items are particularly handy when one falls into a deep, rushing stream with armor fully donned.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, haste; Market Price: +1 bonus.
Source: Arms and Armor, p. 70
Summoned: This enchantment allows a suit of armor or shield to transform itself into a small, innocuous item when not needed, often some sort of pendant or amulet. This enchantment, when activated, automatically dons and readies, or removes, the summoned armor or shield. With the utterance of a command word, the armor folds itself into its alternate form as a free action. Summoning the armor out of its alternate form is more time consuming, as the armor must array itself properly about the wearer’s body, requiring a move?equivalent action. Armor and shields bearing this enchantment are often decorated in a motif matching their alternate forms.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, polymorph any object, Market Price: +3 bonus.
Source: Arms and Armor, p. 72
Weightless: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally, the move rate of the wearer is not reduced by weightless armor. Clarification: Considered Light Armor. GREG DENT.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate, Market Price: +2 bonus.
Source: Arms and Armor, p. 75
Kind regards
Quick Don: Armor and shields possessing this enchantment allow the wearer or wielder to instantly don them when needed. Quick don armor takes half the time to don (round down) as its nonmagical counterparts. A quick don shield equips itself instantly as a free action when a command word is spoken. The shield must be fastened to its owner’s body (typically hung from the belt or strapped across the back) in order to self?equip.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, haste; Market Price: +1 bonus.
Source: Arms and Armor, p. 70
Quick Release: Armor and shields possessing this enchantment allow the wearer or wielder to instantly remove them when needed. These items are particularly handy when one falls into a deep, rushing stream with armor fully donned.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, haste; Market Price: +1 bonus.
Source: Arms and Armor, p. 70
Summoned: This enchantment allows a suit of armor or shield to transform itself into a small, innocuous item when not needed, often some sort of pendant or amulet. This enchantment, when activated, automatically dons and readies, or removes, the summoned armor or shield. With the utterance of a command word, the armor folds itself into its alternate form as a free action. Summoning the armor out of its alternate form is more time consuming, as the armor must array itself properly about the wearer’s body, requiring a move?equivalent action. Armor and shields bearing this enchantment are often decorated in a motif matching their alternate forms.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, polymorph any object, Market Price: +3 bonus.
Source: Arms and Armor, p. 72
Weightless: Armor given this enchantment has no weight at all. In addition to not encumbering the wearer, weightless armor reduces the armor check penalty by 5 (although not to below 0), increases the maximum Dexterity bonus by 4, and reduces the arcane spell failure percentage by 10. Additionally, the move rate of the wearer is not reduced by weightless armor. Clarification: Considered Light Armor. GREG DENT.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, levitate, Market Price: +2 bonus.
Source: Arms and Armor, p. 75
Kind regards
Last edited: