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Make all encounter and daily powers "reliable"

Has anyone thought of allowing an Action Point to allow an immediate reroll (and perhaps giving out more than one to compensate for the usage)?


Yes. And no.

I was considering allowing them to use an action point to reroll a daily power, specifically. But this seems like too much of a benefit.

But after reading another post somewhere sometime, I am now considering a slightly weaker version. Before rolling an attack (any attack, not just a d20), you can spend an action point to roll am extra d20. If the extra d20 is higher than your standard d20 you can use that higher roll, but you cannot use any reroll abilities, etc on the second d20 and you cannot score a critical with the second d20.

And I have never seriously considered routinely adding more action points.

Carl
 

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Players get frustrated a lot because their daily/encounter powers are wasted after a missed attack.

All daily powers (or at least 99.9%) of them do something on a miss. Whether it's specifically Miss text or it's Effect text. Unscrupulous players may actually try to minimize their chances to hit with daily powers to get a free effect out of them.

So my big worry is that I deflate the fighter in comparison with the other classes. Any ideas on how to avoid that? I would have to make the fighter stronger somehow.

There's not much you can do IMHO other than making them have Miss text as well.

I would suggest trying to find an alternative to making everything reliable. Encounter powers are free, you don't want to not use it each encounter as well as dailies having at least some effect on a miss. That should be more than enough.

If anything, I might suggest instead of, in paragon tier, replacing powers, also add them, so they have more to go through at higher levels. I've been considering trying that houserule, but I haven't even run paragon yet, so I haven't been able to judge for myself yet.
 

All daily powers (or at least 99.9%) of them do something on a miss. Whether it's specifically Miss text or it's Effect text. Unscrupulous players may actually try to minimize their chances to hit with daily powers to get a free effect out of them.

Yeah, I considered that. Giving something for nothing can open the door to exploits like that. On the other hand, I've seen how frustrated players can get when their dailies are wasted. Not only is it not fun for the players, it can get annoying for the DM when encounters drag on because of this.

Maybe you could make some feats to help with the problem? For example:
Concentrated Attack
Benefit: You gain a +1 bonus to attack rolls when using a daily power.
Special:
You may take this feat more than once. Each additional time you select this feat, add +1 to the attack roll.
Or maybe:
Mighty Effort
Benefit: Once per encounter, if you miss all attacks when using a daily power, you may expend a healing surge to regain the use of that power.
 
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Mighty Effort
Benefit: Once per encounter, if you miss all attacks when using a daily power, you may expend a healing surge to regain the use of that power.

Personally, I don't like this.

I originally had been working on similar house rules, but after much consderation I decided I did not like house rules that allowed dailies to be recovered.

The reason is because they have effects that take place whether or not you hit and many of those are very nice and should also be restricted to once a day not allowed to be used as often as the character can manage to miss and spend a healing surge (or whatever recharge mechanism you use).

Allowing Dailies to recharge like this would only work if the miss effect was somehow negated.

I would either: Allow a daily to recharge but if missed the second time (or third or whatever) there was no miss effect (so that each effect, the hit and the miss, could only occur once per day each) OR (my eventual preference) make missing less likely in the first place rather then shooting for a way to recover after a miss.

Aside: To give credit for the original post I read 'somewhere' (mentioned in my earlier post above) I determined that my suggestion (roll a second die that can be used if the first misses) was inspired by (although modified from) something called "Heroic Effort" in a blog post here: http://abutterflydreaming.com/2008/08/28/heroic-effort/


Carl
 

Hey

I've been working on a file of history and house rules for my current world (custom as all but my Ravenloft games have been set in, gotta love the lands of mist)

I wanted to propose a rule I put into play test for my group this week and ask for some feed back while hoping helping the OP

The system is currently called Stamina Points (I need a better name)
everyone has 2 and after a long rest will always reset to 2 no matter how few or many they have much like action points.

You gain 1 stamina point per encounter (2 if its a major, aka if you would gain a action point from that encounter alone you also gain an extra stamina point).

You may spend 1 Stamina point to regain the use of 1 encounter power, or you may spend 2 stamina points to regain the use of 1 daily power. This is a free action (that by definition can be used outside of your turn.)

possible add ons: Paragon Feat: <good name here> you gain one additional stamina point, whenever you take a long rest your stamina points reset to 3 instead of 2.

I wont go too much more into these now but much like some of my house rules look into alternative idea's for action points, I may have abilities that cost stamina points in the future.

thoughts? (so far in the one session I added them in it was very low combat, although one player did use them and liked them the rest had no experience yet to draw a conclusion.

In some way I hope this helps the OP or anyone else with a similar concern, and I will agree encounters and dailies missing has been a big complaint in our group.

Thank you for reading.

Vultor
 

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