Make me a Roman Legionaire

Whodat said:
Now, I’m not sure if this tactic is going to be a good idea in a FRPG setting where a wizard could take down an entire cohort with a single fireball spell.

That is where the Standards of Magic Resistance come in. :)
 

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Someone mentioned creation of a feat to allow the legionaire to deny the use of large weapons in close combat. I really like this idea.

Was thinking a feat that allowed a shield to essentially do a limited grapple. Legionaire moves in close makes an attack with shield arm to pin opponents weapon arm. Then in comes the gladius. Not sure how to work this out for balance.

The legionaire would, I assume, have to move into the his opponents space. The oppnent would then have to move out of that space to free his weapon for an attack.

Any ideas on how to work this, taking into account attacks of opportunities and movement actions for disentangling yourself from the legionaire?

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Copied this post over to rules discussion, as it really fits better there.
 
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just a little flavour thingy..

the Roman's used to wear their swords on the same side as they wielded it.. ie, it would be scabbarded on their right hip if they used it in their right hand. This was so that it would not foul on the shield when they tried to draw it.

and.. I was wondering, are the skill that SHARK has chosen sufficient.. because the legion would build fortified camps as they travelled. Would that be covered by Siege Engineering?

A novel that gives a good feel for what it would be like in a Roman Legion is the Videssos Series by Harry Turtledove.. basically a series about a Legion that gets transported to another world by a magic portal. And how they get on it that world.
 

SHARK said:
Such skills are essential for providing the needed skill ranks to reflect a Centurion's long experience, as well as diverse skills as an engineer, combat soldier, and officer.

Fair enough. But note that he only asked you to make him a legionary, not a centurion.

Regards,


Agback
 

Greetings!

Posted by Dirge:
____________________________________________________
Quote:

"I figure 10 levels would be a good starting point, he could have advanced to the rank of Centurion by now."
____________________________________________________
End Quote.

Hey Akback!:) Maybe this helps my position?:)

Semper Fidelis,

SHARK
 

A couple of Feat/PrC ability ideas...


No Weak Links

When taking the Aid Another action, you may do so as a move equivelent action.


The Chain Has No Links

You may aid another as a free action.
(This is to represent the "Bussaw " tactic used by legionaires, attacking the foe to their side to bypass the shield.)

Disabling Throw

You may use a Pilum (Javalin) to attack an opponents shield. If sucessful, they must make a reflex save (DC?). Failure indicates that the shield is rendered useless for defense. Sucess indicates that the shield's AC is retained. In either case the Pilum is lodged in the shield, adding an armor check penalty of 5 in addition to it's other effects. It may be removed as a full round action. Tower sheilds are not affected by the loss of AC, but still gain the additional armor check penalties.


Greater Disabling throw

When using the Pilum in an attack and you miss you target by the amount of protection of his shield, you may make a free Disabling Throw attack, as per the feat.


None Shall Pass

When in shield formation, the DC for Tumbling is increased by 5. Tumbling is also not automatic, any attack of opprotunity that hits and does damage to the Tumbler stops him in that adjacent square. Bull Rush attacks are also far more difficult. Any ally adjacent to the target of the Bull Rush adds 1 to his roll to beat the attack.
(I think this fits best as a first level PrC ability).


As a character, you might look into some ladership feats, or something like the Warmaster PrC. Most of the stuff so far would make him shine in a group but not as an individual player.
 

SHARK said:
Posted by Dirge:
____________________________________________________
Quote:

"I figure 10 levels would be a good starting point, he could have advanced to the rank of Centurion by now."
____________________________________________________
End Quote.

Hey Akback!:) Maybe this helps my position?:)

So it does. My apologies.

Regards,


Agback
 

Trumpets

Something I've always thought to not be properly represented anywhere is that Roman's, apparently, had really sophisticated 'musical' commands. Particularly in the early periods with those weird maniple formations and the late period with the increasingly complex and remote command posts.

I wouldn't understand how you could function in such a system without developing some ranks in listen.

Also, it seems to me that if anything in the Roman Legion deserved a five or ten level prestige class, it's the centurion.

Give it some nice skills, a few command based abilities, and something to represent the whole tougher than the tarrasque quality.

And it should certainly get a "put down mutiny" class ability followed by the "cause mutiny" ability.

I thought using the pilum properly should involve an exotic weapon proficiency simply because all the weapons with cool non-hack abilities are exotic and using a javelin or sling in the way the Romans did required a lot more training than most practiotiners had.
 

Also

Since this seems like a thread that would appreciate it:

Here's an essay question I saw on a Western Civ. test:

Who would win in a battle between a Roman legion and a medieval army?

The professor who wrote it said that only Air Force ROTC undergrads chose that topic and they all said, basically,
"Medieval army, they had better technology."

Anyone care to comment?
 

Combat Reflexes and Hold the Line should probably feature. Most of the battles fought against barbarian tribes were simply won by allowing the oncoming barbarian to charge at the Romans and then cutting them into pieces.
 

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